MET LARP SRD
(2013 BNS MET System)
Blood in the Water
You share a kinship with the ocean’s most dominant predators, sharks, and you respond to the scent of blood with a fervor similar to those aquatic beasts. You may use a standard action to sniff the air. If you do so, you can detect any open wounds within your line of sight. If you are underwater, you may use this ability at a range of up to 1 mile. If you use this ability in conjunction with the Auspex discipline power Heightened Senses, you can extend Blood in the Water’s range to 1 mile on land and to 10 miles underwater. If you have identified a source of blood, you may attempt a tracking challenge to find its source. Should you identify multiple sources with open wounds, you gain a vague sense of distance and direction for each, and you may choose which one to pursue. Blood in the Water does not convey an ability to know the identity of a target; you are only aware of the presence of open wounds. Mechanically, a character is considered to have open wounds if she has 1 or more points of damage in her wound track that was gained within the past hour. Should you attempt a damage-dealing attack against a target with an open wound, you gain the Brutal and Deadly melee weapon equipment qualities. These qualities apply to any attack that deals damage, including Physical attacks or damaging powers, such as Psychic Assault. Note that Blood in the Water does not grant an exception to the rule preventing you from benefiting from the same equipment quality twice.
Clan: Gangrel: Noiad