MET LARP SRD
(2013 BNS MET System)
Fear Factor
The horrific upbringing that the Creeps have endured has altered their powers of Animalism. Due to an existence of knowing only fear and clinging to the small hope of survival, Creeps have developed an intimate relationship with frenzy and can exercise greater influence over it.
When you use Quell the Beast on a target, your victim’s Beast shares in the nightmare that you have experienced for most of your existence. Your target’s Beast is frightened and terrified instead of calmed and docile. If the target was in frenzy when Quell the Beast was successfully used, you may elect to force her into a fear frenzy instead of removing her from frenzy as your presence grips her with terror. Effects on Willpower remain the same.
If the target was not in frenzy when Quell the Beast was successfully used, you instead make her unable to enter a rage or hunger frenzy. Instead, she remains susceptible to only fear frenzy for the duration of the power. If you choose to do so, any power, effect, or circumstance that would cause the target to rage or hunger frenzy results in a fear frenzy for the duration of the Quell the Beast power. Effects on Willpower remain the same.
Finally, because Creeps often fight in a frenzied state in order to gain the upper hand in aggressive altercations, you gain a +2 bonus to dodge pools whenever you are in a state of frenzy, and you do not suffer a -2 penalty to dodge pools when in a rage frenzy.
Clan: Nosferatu: Creeps