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MET LARP SRD

(2013 BNS MET System)

Malkavian Time

2 pts
Clan-Specific

Some believe that all Malkavians are connected on a psychic level in a vast web. Whereas most of your clanmates merely perceive this link as nonsensical cacophonic babble, you’ve learned to locate specific information — a mental needle in the chaotic haystack — but finding it comes at a price. If you pause to concentrate, doing nothing else for five turns, you can project your consciousness through this network to seek specific information or lore that another Malkavian knows. You can ask questions like: • Is the vampire in front of me a Malkavian? • How many Malkavians are there in the city? (The total you receive includes both Malkavians and Malkavian bloodlines.) • You can ask a question that is typically covered by an Academics, Science, or Lore skill specialization, and receive a short answer. You can’t learn personal information like the location of someone’s haven, or who murdered the Prince. However, you can glean information about a specific blood magic ritual, learn the general history of the Camarilla, or uncover anything that is answerable by a Lore skill specialization. Once you do so, for the remainder of the game session, you gain a new derangement selected by the Storyteller to represent touching the heart of madness. Alternatively, you can spend one standard action to broadcast a single five-sentence message to the Malkavian Madness Network or create a special beacon flagging a location as a special place of interest. Any Malkavian, including associated bloodlines, can perceive such messages or beacons, even if they lack this merit. This merit can only be used up to three times during a single game session.

Clan: Malkavian