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MET LARP SRD

(2013 BNS MET System)

Path of Blood

3 pts
Morality

The Path of Blood is practiced almost exclusively by Assamites, particularly those who reside in the mountain of Alamut. The founding principle of this path states that the childer of the Assamite Antediluvian, Haqim, must render bloody judgment upon all other vampires. Adherents to the Path of Blood attempt to convert others to their code, believing that vampires can only be redeemed through Haqim’s wisdom. This path is rare, even among Assamites; one can follow the beliefs of Haqim and be redeemed without actually adopting the path. Followers of the Path of Blood are dangerous, often addicted to diablerie and willing to kill vampires and harshly judge mortals with the slightest provocation, so long as it benefits the Children of Haqim. System: You do not gain Beast traits when performing a sin, as long as you commit that sin in an effort to follow the teachings of the Assamite Antediluvian, Haqim, or in a direct attempt to convert others to the Path of Blood. If you voluntarily ignore an opportunity to better your generation, you gain Beast traits as though you committed a level 1 sin. If you voluntarily act against another Assamite – or allow another Assamite to be injured, harmed, or defeated – you gain Beast traits as though you committed a level 4 sin. Followers of this path are called “Dervishes.” Members of the Assamite clan can purchase this merit for 2 points, rather than 3.