MET LARP SRD
(2013 BNS MET System)
Path of Entelechy
The Path of Entelechy embraces the ancient ideal of the Brujah clan, namely the need to protect what is left of the humanity of every vampire. The path acknowledges three truths: Enkratia the Inner Strength; Reie the Courage; and Saphrosyne the Self-Control. By mastering each of these truths, a Philosopher seeks to achieve Entelechy; a state of self-perfection. Lust, hunger, and passion all feed the Beast and draw forth a frenzied state of uncontrol. The Beast is not part of one's true nature and must not be allowed to influence a vampire’s actions.
Adherents to this path constantly seek to test themselves and others to resist the urges that would rile their Beast to action. Helping others control their impulses allows adherents to learn more about controlling their own. Those who cause harm or succumb to the desires of the Beast should be disciplined. To allow such behaviors to go unpunished is to allow the Beast to flourish, and to do nothing is the same as if the adherent herself had committed the crime.
System:
You do not gain Beast traits when performing a sin so long as you commit that sin in order to learn about yourself or to drive yourself or others to seek higher accomplishment. If you act on impulse, commit theft, robbery, or vandalism, or cause deliberate harm to a mortal, you gain Beast traits as though you committed a level 1 sin. If you allow others to fall to the Beast, murder an innocent, or allow a crime to go unpunished, you gain Beast traits as if you had committed a level 4 sin. Followers of this path are called Philosophers.
Members of the Brujah clan and its bloodlines can purchase this merit for 2 points, rather than 3.