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MET LARP SRD

(2013 BNS MET System)

Path of Night

3 pts
Morality

Vampires who follow the Path of Night embrace a dark, deterministic viewpoint on their damned state. They believe that vampires must torment all agents of good, promoting evil and defiling innocence wherever possible. Their intent is to remind humanity that it should be afraid of vice and of the creatures who walk the night. Some adherents to the Path of Night are motivated by religious fervor, while others are truly nihilistic in their views of good and evil. A few even go so far as to abhor the touch of light entirely, shrouding themselves in fabric or shadows, and even tearing out their eyes so to more fully unify with darkness. System: You do not gain Beast traits when performing a sin, as long as you commit that sin while attempting to shock others with your evil, undermine another’s authority, or pointedly violate the orders of someone who thinks she’s in charge of you. If you voluntarily fail to act on an opportunity to spread evil, tempt others to damnation, or terrify the faithless, you gain Beast traits as though you’ve committed a level 1 sin. If you voluntarily follow another character’s orders or repent of your evil, you gain Beast traits as though you committed a level 4 sin. This merit encompasses all roleplay variants of the Path of Night, including Righteous, Allied, etc. Followers of this path are called “Nihilists.” Members of Clan Lasombra can purchase this merit for 2 points, rather than 3.