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MET LARP SRD

(2013 BNS MET System)

Sophistry

4 pts
Clan-Specific

You see the flaws and fallacies of the universe, the broken edges and shattered reflections that ripple out from every action. You occasionally remember things that didn’t happen or have alternate-timeline impressions of people you know. This gives you a distorted perception of the world, but it can be useful when your life is in danger. You side-step blows before they are thrown; you move out of the radius of explosions, or away from falling objects, before they strike. Even Mental and Social powers have a difficult time invading your mind, as you are fortified within these strange ripples of insanity. Once per game session, when you are called upon to resist a Physical, Mental, or Social challenge, or when you are required to make a test that could result in injury, you may spend 1 Blood to automatically win the challenge or avoid the situation entirely. Sophistry can be invoked at any time, even before your turn in the initiative order. When Sophistry is used to avoid an attack, your opponent is considered to have failed to affect you. In the case of Mental and Social challenges, this result may prevent you from being immediately targeted again by the same power. For more information see Chapter Six: Core Systems, Maximum Attacks Per Round.

Clan: Malkavian