MET LARP SRD
(2013 BNS MET System)
Szlachta
Each time you purchase a Retainer, you can choose for that Retainer to be either a hellhound (if crafted from an animal) or a szlachta (if crafted from a human). You must pay all XP costs to gain this Retainer, as per usual. A character must have at least 3 dots of Vicissitude in order to use this merit, and your loyal monstrosities may be further modified by your Vicissitude powers. When you purchase this Retainer, assign one of the following benefits to them, due to this merit: • Armored: This creature’s skin has been toughened and hardened with spikes, chitinous plating, or other natural protection. The Retainer gains 2 additional Healthy wound levels.
• Over-Muscled: You have given this creature additional musculature, raising its physical strength and capacity. The Retainer has a free Potence specialization.
• Lithe: You have lengthened this creature’s bones, given it additional joints, and narrowed its physique, making it far more dexterous. With a simple action, this creature can automatically break free from any Grapple. Additionally, Lithe creatures have a +2 bonus to Dodge-based defense test pools and a +2 bonus to initiative.
• Acid Spit: You have done terrible things to this creature’s organs, mutating and contorting its internal chemistry. Once per turn, your Retainer can use a Ranged attack to inflict 2 points of aggravated damage. Ghouls with an Athletics specialization get a bonus to their Ranged attack pools (see the Chapter Three, Character Creation, Retainers, page 104).
• Built for Combat: Your creation is built to fight. It has claws, and its limbs are arranged for maximum efficiency. Your ghoul has a free Brawl specialization and inflicts aggravated damage with brawling attacks.
• Flight: Your beast has leathery wings, capable of carrying it awkwardly aloft. Your creation can fly at normal speeds (three steps per simple action). Only hellhounds (animal creations) may receive this option.
Clan: Tzimisce