MET LARP SRD
(2013 BNS MET System)
Talismongerer
Cultures throughout the world understand the power of a token or keepsake that carries a portion of spiritual or divine energies. Even those who place no stock in the occult carry images of saints or good luck charms. You have the skill necessary to create a talisman, an object that contains a level 1 or level 2 Thaumaturgy ritual. Using this power, you can imbue a part of your magic into a small trinket, such as a crystal or stone, a small stone or wood carving, or a small pouch of herbs. To create one, spend one downtime action (in addition to any other cost and/or requirement for the target ritual) casting the ritual and 1 point of Blood to infuse the item with the ritual. The Storyteller then creates a record noting the item, the ritual, and its expiration, as well as your test pool to be used, if applicable to the ritual. To use the talisman, its bearer spends a simple action to activate its magic. The user does not need to know the ritual to activate the talisman, but the user must interact with the talisman in a meaningful way, such as by consuming the herbs or saying a special prayer. In all cases, using the talisman requires you to expend one simple action to activate it. You can only benefit from the effects of a single talisman at a given time, and you cannot benefit from the same ritual twice, if you use a talisman to activate that ritual. You can have as many of these talismans in existence as you possess in dots of your Occult skill, and they remain virile for three months before they become inert.
Clan: Assamite Sorcerer