MET LARP SRD
(2013 BNS MET System)
Walk the Abyss (Abyss Mysticism)
Occult scholars among the Lasombra claim that Obtenebration rises from a different realm, a dark and primordial void known as the Abyss. These mystics constantly search for terrible truths and philosophical answers as they attempt to unlock the secrets of its depths. Unlike Thaumaturgy, Abyss Mysticism is not blood magic. It is, a form of communion, a spiritual portal between the practitioner and the Abyss.
You are trained in one of the arts of Abyss Mysticism. By focusing on a familiar destination, chanting for five full turns, and then stepping through a pool of shadow, you can travel into and through the Abyss. You may bring up to three willing companions with you on this journey. Time and distance are subjective in the Abyss, and there’s no predicting when you will arrive at your destination, no matter how nearby or far away.
Anytime you utilize Walk the Abyss, you must make a test with your Storyteller (no test pool is used). If you win the test, you spend one hour in the Abyss before arriving at your destination. If you tie, you spend three hours in the Abyss, and if you lose, you spend six hours in the Abyss before you arrive. Traveling through the Abyss is dangerous and terrifying, even for those experienced in such things. Each hour spent in the Abyss inflicts 1 level of aggravated damage, which cannot be reduced or negated. Further, this damage cannot be healed until you are once more on the physical plane. This is an Abyss Mysticism merit. Characters possessing this merit are considered Abyss Mystics and can purchase items which require Abyssal Mysticism.
Clan: Lasombra