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MET LARP SRD

(2013 BNS MET System)

The Fourth Horseman

Level 5
1 Blood
Necromancy

Mortis Path • Level 5

Through invoking the power of the Shroud and drawing that energy into yourself, the user of this power transforms into a literal incarnation of death. Most users of this power appear as a skeletal human in a black, tattered robe, with glowing pinpricks of eerie light in its empty eye-sockets, and surrounded by the audible wails of the dammed. Others may take a form suited to their cultural history or personal psyche, but in all cases, this form must be a recognizable avatar of death.

Cost

1 Blood

Focus

Appearance

While you are transformed into the Fourth Horseman, your fists or weapons are surrounded by visible necromantic energy. All of your Brawl and Melee attacks inflict aggravated damage. This energy can manifest as black, swirling clouds of smoke, as buzzing insects, or in some other manner appropriate to your specific form.

System

Spend 1 point of Blood and use your simple action to transform dramatically into a physical avatar of death. This transformation must feed, fueling itself on the life-force in its surrounding area. If it cannot draw power from other sources, it eats at the user from within, slowly drawing her into death.

At the beginning of each turn in which the Fourth Horseman is active, any living individual within two steps of the user takes 2 points of normal damage as her life force is corroded and destroyed. This damage cannot be reduced or negated by any means. Vampires in this radius lose 1 point of Blood, as the only life-force they possess is that which was stolen from others. The blood in a vampire’s veins literally turns into ash. Vampires with no blood in their bodies suffer no ill effects.

If the Fourth Horseman has no nearby sources upon which to feed, either by damaging a living character or by turning a vampire’s blood to ash, it turns inward, turning 2 points of the user’s Blood to ash. This power ends immediately if the user runs out of Blood, falls into torpor, or spends a simple action to deactivate it.

While a character is under the effect of this power, all of her Brawl and Melee attacks inflict an additional point of damage.

Source: MET - VTM - Core Book