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MET LARP SRD

(2013 BNS MET System)

Ex Nihilo

Level 5
1 Blood
Necromancy

The Ash Path • Level 5

The necromancer who has mastered the Ash Path has also mastered the Shroud. You can cross the border between the Shadowlands and the physical world as easily as others might open a door and step through.

Cost

1 Blood

Focus

Manipulation

In addition to normal uses of this power, you can spend 1 Blood and your standard action to transition into the Shadowlands for a flicker of time. You spend one full turn moving through the Shadowlands, and you exit Ex Nihilo up to 20 steps in any direction from your original location.

System

By focusing on a familiar destination, spending 1 Blood, and chanting for five full turns, you can travel into and through the Shadowlands. You can bring up to three of your zombie minions (Shambling Hordes or other such Retainers) with you on this journey.

Time and distance are subjective in the Shadowlands, and it always takes four hours to arrive at your destination, no matter how far you travel in the real world. You can shorten the time it takes to arrive at your chosen location by sacrificing an undead servant, either a zombie or wraith, to the Tempest after you enter Ex Nihilo. For each such Retainer you destroy, your journey takes one hour less to complete. If you sacrifice all three of your zombie or wraith servants, you reduce your travel time to one hour.

Alternately, you can enter the Shadowlands without intent to travel. Instead, you may lurk beyond the Shroud and spy on the living world. While in the Shadowlands, you see the real world as a hazy shadow of itself. This allows you to have a general understanding of events around you, but it is difficult to pick out details or overhear conversations. Unfortunately, the Medium merit does not work in reverse to allow you to hear and witness the physical world as you would the Shadowlands. A character can return to the physical world by concentrating for five turns. This transition is slow and noticeable, as the individual slowly comes into focus, gaining solidity as she eases her way back through the Shroud.

You cannot bring anyone with you through the Shadowlands, other than your zombie minions. This power can be particularly dangerous if there are hostile wraiths, such as spectres, in the Shadowlands. Such creatures can attack you while you are on their plane. This encounter is treated in all ways like a normal conflict. While in the Shadowlands, you cannot use powers (including Necromancy powers) on targets in the real world.

Errata

Add the following sentence, after the last paragraph: “While in the Shadowlands, you cannot use powers (including Necromancy powers) on targets in the real world.”

Source: MET - VTM - Core Book