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MET LARP SRD

(2013 BNS MET System)

Shambling Hordes

Level 3
1 Blood
Necromancy

The Bone Path • Level 3

By summoning your necromantic might, you empower deceased bodies with the raw essence of the Shadowlands, animating the rotting flesh. So long as a corpse is mostly in one piece, it can ignore physical debilitation – shuffling on broken legs, or seeing despite empty eyesockets – to obey your will.

Cost

1 Blood

Focus

Charisma

Zombies created by this power are 3-point Stock NPCs, instead of the standard 2-point Stock NPCs. These retainers have both the Potence and Fortitude specializations and your choice of either Brawl or Melee.

System

Spend 1 Blood and use your standard action to cause a true corpse to rise and obey your verbal commands. You must already possess (and have with you) a suitable corpse to animate in order to use this power. At any given time, you can control a number of zombies equal to the number of dots you possess of the Occult skill. Each zombie must be animated separately. You can cause corpses to animate within their graves, even if you cannot see such corpses, so long as you are aware that corpses are in the area, such as by using Eyes of the Dead. It may take such zombies several turns to reach you, as they slowly dig or hammer their way out of graves or mausoleums.

The creatures created with this power are zombies, with very little sentience and absolutely no creativity. The zombies attempt to obey your requests and follow your orders. These zombies are relatively permanent; they last until you release them, or until they take damage equal to their NPC rating.

Zombies created by Shambling Hordes are created as 2-point Stock NPCs. Each zombie has either the Potence or the Fortitude specialization, and either the Brawl or Melee specialization. A zombie cannot perform downtime actions or act independently, although it can perform simple tasks while unsupervised, such as sweeping the floor or attacking anyone who enters a room.

Source: MET - VTM - Core Book