MET LARP SRD
(2013 BNS MET System)
Lash Out
The Path of Grief • Level 2
The second stage of grief is anger, the most primordial response to the danger of external threats. The surge of adrenaline it provides helps the body defend itself from attackers and bends the psyche toward aggression. In other circumstances, rage is a hindrance, causing one to lash out in the absence of an actual threat and alienating oneself from others. With respect to grief, anger has a masking effect, used to protect the psyche from feelings of vulnerability and sadness that it lacks the strength to process.
Cost
1 Blood
Focus
Charisma
You may target up to 3 individuals with this power if you have their Gaze and Focus. Should you expend a point of Willpower to retest any of these opposed challenges, you also gain that retest for the remainder of the opposed challenges without spending further Willpower. If you spend the Willpower to retest after some challenges are already resolved, you cannot go back to previous challenges you lost to apply that Willpower retest retroactively.
Test Pool
Social attribute + Occult skill versus target’s Social attribute + Willpower.
System
Spend 1 point of Blood, your standard action, and make a contested challenge as you make a remark to your target about her mortality. For example, you may say “Your temper’s going to get you into trouble someday,” “Your rashness will be the death of you,” or simply “Memento Mori” if you have a flare for the dramatic. You must have your target’s gaze and focus to use this power. If successful, for the next hour, your target is susceptible to rage frenzy as if she had 3 Beast traits more than her current total. Therefore, even if she has zero Beast Traits, she is susceptible to additional triggers for frenzy, including the need to test for frenzy if she takes 2 points of damage from a single source (see MET VTM, Chapter Seven: Dramatic Systems, page 301). This penalty only applies to determining frenzy; it is not applied to determine if degeneration occurs. This penalty is cumulative with other modifiers that give a penalty to Beast traits, such as the Brujah clan weakness and the Short Fuse flaw.
In addition, if your target is on the receiving end of any action which could be construed as moderately disrespectful, she must spend a point of Willpower or immediately act out in a noticeable fashion. Appropriate actions include attacking, yelling, breaking something, or storming out. If she spends a point of Willpower, she may ignore the source of disrespect and all other similar affronts for 5 minutes.
This power affects supernatural creatures and non-vampires equally. Werewolves are considered to have 3 additional levels of rage for determining frenzy. Even if your target does not have a Beast, she will enter a mental state identical in all ways to a vampire’s rage frenzy, attacking the source of her rage.
Exceptional Success
Your target must test for rage frenzy as if she had 4 additional Beast traits; therefore, she must test whenever she takes a single point of damage.
Source: MET - VTM - V2 (2021)