MET LARP SRD
(2013 BNS MET System)
Abyssal Ichor
Description
Cephalopods are one of the few creatures in the animal kingdom that produce ink. They are revered by Lasombra as capable predators, utilizing camouflage and ambush to their advantage. With this ritual, you are able to enhance a quantity of cephalopod ink to suit your purposes.
1 Blood
System
To create an Abyssal Ichor, you must harvest the ink of a cephalopod with a ceramic blade made from jet or obsidian. The blade is not consumed by the ritual. The ink is then combined with one point of your Blood and stored in crystal vials away from any sunlight. This ritual allows you to create a single vial of Abyssal Ichor, that can be used as follows:
As an ink: If used as ink for a pen, a calligrapher will find it remarkably suitable. However, once the ink dries any writing produced with it cannot be seen by non-supernatural creatures. This makes it a coveted substance for archaic harpies who prefer written records. If used for regular writing, a vial contains enough ink to last for 1 month. Any writing produced is permanent, as is the ink’s magical effects.
As an oil: If the ichor is applied as an oil to an item, the item becomes less noticeable and gains the Nondescript quality (see MET VTM Chapter 13: Influences and Equipment, page 520). A single vial has enough substance to coat a single automobile or numerous smaller objects as determined by the Storyteller. The effects are not permanent and with concerted effort it can be washed or worn off.
As poison: The ichor itself is also a potent poison that has no taste or odor. Treat it as a virility 20 toxin (see Chapter 6: Core Systems, Drug and Poison Types). A single vial contains enough for 3 doses. It dissolves into any liquid it is added to without altering that liquid’s taste and color.
You may only create 5 vials per downtime action spent but may have any number of these vials in existence as you like as they are often traded for trivial boons or favors. The transmutation process of the ritual removes any trace of your vitae from the ink. It cannot create ghouls or blood bonds, does not create familiarity with you, and it does not enable any magic to be directed against you simply because the caster has possession of it.