MET LARP SRD
(2013 BNS MET System)
Bind Death’s Sickle
Description
While the coming of death brings sadness and grief, most can acknowledge its necessity in the cycle of life. For if death ever ceased, the pain and misery resulting from a life prolonged would carry its own cruelty. This ritual allows you to temporarily ward an area from death itself, trapping the dying in their earthly shells and denying them release.
1 Blood
System
This powerful ritual requires at least 2 but no more than 6 participants, though only one must possess the ritual. Participants must either have Necromancy or 3 dots of the Occult skill (Stock NPCs cannot meet this requirement). This ritual must be performed on consecrated ground. Each participant must donate 1 point of Blood into an ornate silver box. The lead ritualist must then add crushed nightshade berries and 1 point of her own Blood. The box is then sealed and set on a pedestal surrounded by white irises. In the Shadowlands surrounding the area, all wraiths immediately become agitated and instantly aware that something is not right. They gain a +1 wild card bonus to any challenges when manifested.
The effects of this ritual impact an area the size of one mile per level of Necromancy possessed by each ritual participant. Until the following sunrise, no natural deaths can occur within this area. Instead, each soul that should have died is immediately marked and chained to the location to ensure the creation of a wraith upon their eventual death. At some point before sunrise, the necromancer must open the box, triggering the delayed death of the victims and releasing powerful necrotic energies. The ritual participants must spend 10 Willpower points between them to mitigate the powerful energies that spring forth. This Willpower cannot be regained for 30 days or the next game session, whichever is longer. If the Willpower is not spent or if the box is not opened at sunrise, death lashes out and renders all participants torpid.
Each person within this area who should have died immediately knows that their very existence is unnatural. Often these victims are left in excruciating pain, begging for a death that is not forthcoming despite obviously fatal wounds. This phenomenon persists until the following sunrise, when every victim screams out at the same time before dying. Needless to say, this ritual is a profound breach of the Masquerade. Wraiths created in this fashion are often volatile and unstable, adding further chaos to the event.
This ritual is rarely used in modern days in order to protect the Masquerade. However, it remains an extremely powerful tool for terrorizing Camarilla members who refuse reasonable discourse.