MET LARP SRD
(2013 BNS MET System)
Coagulated Darkness
Description
Those who face masters of Obtenebration quickly learn that the Abyss is a tangible and powerful force. Novice mystics learn to explore this property through this simple ritual which allows her to absorb a small connection to the Abyss and, through it, channel strength into her own form.
1 Blood
System
To cast Coagulated Darkness, you must spend 1 downtime and a number of Blood points up to a maximum equal to the number of Obtenebration powers you possess, including elder powers and techniques. After resting undisturbed in a lightless room for a minimum of three nights, the Blood points congeal into a number of small, black, gelatinous blood clots equal to the number of Blood points expended. Then, on the third night, you must consume the clots, or they will lose their power. Once consumed, your blood will visibly darken, causing your veins to be visible through your skin, appearing gray or black in color. For each point of Blood left out to coagulate and then ingested, your Blood Pool temporarily rises by that same amount for one game session. This blood does not count toward your maximum blood pool.
These temporary Blood points can only be spent in two ways: to boost your Physical attribute for the duration of one challenge as per the rules for spending Blood, or to heal damage while in damage-induced torpor. Blood points from this ritual are exempt from the maximum amount of Blood points you may spend per turn; however, you cannot spend more points of Blood using this ritual than the number of points initially ingested when the ritual was cast.
You may only have Blood from a single application of Coagulated Darkness ingested at a time, and you may only have a single casting active at a given time. If partway through the night you wish to cast this ritual again, you must first vomit any ingested yet unspent Blood from this ritual’s previous casting. At the start of each night, all characters will regurgitate any unspent Blood from the night before.