MET LARP SRD
(2013 BNS MET System)
Din of the Damned
Description
The Shroud shelters the worlds from one another, but through application of the proper magic, a necromancer can allow the sounds of the land of the dead to be heard within the land of the living.
System
This ritual bears some similarities to Call of the Hungry Dead, in that it makes the sounds of the Underworld audible in the physical realm. However, Din of the Damned affects an area or enclosed chamber, rather than a single individual. To ward an area in this manner, the necromancer must draw an unbroken line around its perimeter with a stick of chalk made from crematorium ash.
Until dawn, any attempt to eavesdrop on events inside the room, be it mundane, technologically enhanced or supernatural, receives garbled, static-ridden results. Further, a light wind in the area carries whispers, warnings, curses, screams, and laughter of the dead. All mortals within the area must leave, and they refuse to enter the area again for the rest of the night. Mortals who are forced to remain suffer a -5 penalty to all test pools.