MET LARP SRD
(2013 BNS MET System)
Engaging the Vessel of Transference
Description
Engaging the Vessel of Transference enchants a glass container to mystically steal blood from any living or undead creature who touches it. The vessel replaces the blood that it steals with a volume of your blood equal to that which was taken. Once the ritual is completed, the Vessel of Transference automatically fills with your vitae and becomes inscribed with an occult sigil, which empowers the ritual.
System
A Vessel of Transference must be between the size of a small cup and a one-gallon/four-liter jug. Whenever an individual’s bare skin touches a container enchanted with Engaging the Vessel of Transference, she feels a tingling, noticeable chill against her flesh. The Vessel of Transference triggers the first time a character other than the ritual’s caster touches it. Once activated, the vessel draws out 1 point of the individual’s Blood, and then magically preserves the Blood until the vessel’s seal is broken. The ritual only switches Blood between itself and a subject if it touches bare skin — even thin cotton gloves keep it from activating. A Vessel of Transference is fragile and automatically breaks if used in an attack.
Individuals with 2 or more dots of the Occult skill recognize the sigil and the chill of discomfort, and can identify a Vessel of Transference, discerning the purpose of the container. The two most common uses of this ritual are to covertly create a blood bond and to obtain a sample of a subject’s blood for ritual or experimental purposes.