MET LARP SRD
(2013 BNS MET System)
Fell Familiar
Description
Stories of ghostly possession are not limited to human vessels. Horror is rife with tales of animals filled with a touch of the otherworldly; once gentile souls who turn on their masters with feral savagery. You have the power to imbue an animal with a ghostly soul, filing it with the rage of the undying. To do so, you must feed the animal a quantity of human flesh from a victim who died in an animal attack.
System
This ritual prepares a living animal to serve as a vessel for a wraith. You may force a retainer of yours to possess it, or may use a nearby Stock NPC wraith. The now-possessed animal is controlled by the wraith, who retains its human intelligence and is bound in this form for a year-and-a-day or until the animal’s body is destroyed. The wraith possesses the full faculties of the animal and may use its own powers as well. For the purpose of determining test pools, the Fell Familiar uses the higher stock rating of the two, though it may use specializations from either. It may be affected by both Animalism and Necromancy, and by similar powers that affect animals and wraiths.
Most wraiths are loathed to possess animals, considering the practice demoralizing. They are known to lash out, which is why such animals are typically considered poor-tempered. They have few qualms about attacking humans or putting the lives of their hosts at risk for should the animal die, the wraith will be freed from captivity. If you choose, you may assign a task to the wraith which will end the ritual’s effects should the wraith complete the task.
You may have only a single active instance of this ritual at a time. If you cast it again, your previous wraith is released.