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MET LARP SRD

(2013 BNS MET System)

Grave Ward

Level 2
Necromancy

Description

Many cultures leave gifts on the graves of their loved ones out of respect and remembrance. These are meant to signify the hope that their afterlife remains peaceful and uninterrupted and that they are remembered fondly. As a necromancer, your gifts serve as powerful wards. In the event an interloper seeks to disturb the peaceful existence of the soul within, you will immediately become aware.

Cost:

1 Blood

System

You must first locate a coin that was minted in the same year as the death of the departed you wish to protect. You must anoint that coin with 1 point of your Blood and then wrap the coin in a small amount of cloth and bury it in the dirt above your interred target. If the corpse is entombed above ground, the coin can be placed within the coffin or urn. While this coin remains hidden in the soil, coffin, or urn, if the resting place of your deceased target is disturbed or if the wraith of the person buried there is attacked or targeted by Necromancy, you receive an immediate psychic notification as the voice of the dead calls for help. These coins retain their enchantment for 1 year, after which they must be replaced.

In addition, if the body is raised or commanded by Necromancy or similar powers, the corpse becomes immune to control and enters a rage, attacking the necromancer attempting to control it. Treat this zombie as a 4-point Stock NPC with the Athletics, Brawl, Dodge, and Potence specializations. Once triggered the zombie will remain active for 10 minutes.

You may use this ritual to protect a number of graves up to your dots in the Occult skill.