MET LARP SRD
(2013 BNS MET System)
Mnemosyne Crystal (Tremere Only)
Description
Some information is dangerous to know but too important to forget. Using this carefully guarded ritual in combination with the Dominate power Forgetful Mind, a thaumaturge can remove a target’s memories and transfer them to a ritually prepared quartz crystal where they remain until the crystal is broken. Tremere often use this ritual as collateral for boons and favors, or to protect themselves from incrimination. However, vampire tribunals are known to find the absence of a key memory as its own form of incrimination.
1 Blood
System
To prepare a Mnemosyne Crystal you obtain a perfectly clear quartz crystal roughly the size of a golf ball and submerge it in a point of Blood. Once complete, the crystal takes on a reddish hue denoting it is ready to store memories. To use a Mnemosyne Crystal, you must spend a point of Blood and hold the Crystal to the forehead of the target of your Forgetful Mind. If your use of Forgetful Mind is successful, the memories that you have removed are stored in the crystal and cannot be recovered through further uses of Forgetful Mind.
To restore the memories to their original target, you must simply break the crystal. A character with Spirit’s Touch or a comparable power may activate the crystal to view the memory within.
You can maintain a number of Mnemosyne Crystals equal to the number of dots you possess of the Occult skill. If you attempt to create a Mnemosyne Crystals that would take you above this limit, the oldest Mnemosyne Crystals is immediately destroyed, restoring the saved memories to its owner.