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MET LARP SRD

(2013 BNS MET System)

Palace of Tenebrae

Level 2
Abyssal

Description

The halls in which a master of the Abyss practices their rituals is sacrosanct. Such a chamber and space that holds the tools of an adept ritualist always carries a lingering connection to the power it channels. In order to further protect one's own study and hallowed haven from the depths and darkness of what can be conjured from the Abyss, the ritualist channels the dark energy to merge the planes as one.

Cost:

1 Blood

System

Spend 10 minutes and a point of Blood as you smear ancient runes on the floor, causing the flora and fauna of the Abyss to grow throughout your haven. As a result, for one night your haven becomes a refuge for the Abyss, concealing it from anyone who is not an Abyss Mystic. Onlookers will simply disregard the building, similar to the effects of the Obfuscate discipline. This ritual will only function on non-unique buildings and locations. A building that is also a public space, such as a landmark or an Elysium, will not be affected.

In addition, whenever you use Walk the Abyss you may choose to travel to the location where your Palace of Tenebrae is active and can travel to and arrive there in half the required time. You may only have a single active instance of this ritual active at a time.