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MET LARP SRD

(2013 BNS MET System)

Proximity Ward

Level 2
Thaumaturgy

Description

The accumulation of magical knowledge carries with it a desire for privacy; a correlation that is universal throughout various times and traditions. This basic ward is one of the earlier rituals most thaumaturges learn, alerting its caster to any intruders. Carve or create a sigil that contains symbols denoting ownership, protection, and solitude, and then trace it with your blood.

System

This ritual lets you create a small ward that will alert you when someone moves within one step of it. Once this happens, the ward becomes inert and will not give you further alerts. You will not gain any knowledge of who this individual might be, or the number of people present, though you are free to investigate through other supernatural means. In addition, you will receive this notification even if you are removed from your body, such as if you are using Psychic Projection or utilizing Possession. You may reactivate an inert ward of yours by spending 3 standard actions retracing the sigils.

The ward you create must be at roughly the size of a standard 81/2” by 11”sheet of paper, but you may hide it from sight. For this reason, these wards are often concealed above doorways, in books, or as part of a work of art. If the ward is visible, individuals with the Occult skill who scrutinize the area can detect it. The ward will detect only humanoids. Animals, even supernatural ones or vampires using Subsume the Spirit, will not activate it; however, werewolves or similar shapeshifters will trigger the ward, even in their animal form. Once cast, a ward may not be moved or it will activate and lose its power, even if the object itself is portable. If your ward is somehow moved and then activated, you will not be aware of its new location. You may have a number of these wards in existence equal to your Occult skill. Creating additional wards requires you to relinquish your connection to an existing ward.