MET LARP SRD
(2013 BNS MET System)
Severing Sands (Setite Sorcery Only)
Description
A handful of pure and consecrated sand (preferably imported directly from the Nile) can force spirits and creatures back to where they came. While often used to banish spirits from an area, the power of this ritual has limited effects over all manner of creatures by simply invoking an appropriate Egyptian god counter to whatever spirit or supernatural creature he faces. A wise magician studies all manner of creatures to make the best use of this ritual, though even the most ignorant sorcerer knows to call upon Anubis to take ghosts back to the Underworld.
System
You must gather a handful of pure sand, wash it clean, and allow it to dry in the sun undisturbed for one day. Then, gathering the sand, you mix it with perfumes, natron (a salt mixture from dry lake beds), and one point of your own Blood, reciting a prayer to the life-giving Nile.
When you next encounter a supernatural creature, you may blow the sand at it while reciting a prayer to a god within your religion who has dominion over that type of supernatural. Most Followers of Set use their respective pantheons, with of Egyptian gods Dionysian or Hall of Jörmungandr being the most commonly invoked. Blowing the sand requires a standard action and success in an opposed challenge using your Mental attribute + Occult skill versus the target’s Mental attribute + Willpower. You may only target a single visible character within 3 steps and the sand is expended regardless of if you succeed.
If you succeed in the opposed challenge, creatures not native to the current plane, such as wraiths, spirits, and summoned elementals, are banished to their home realms and cannot return for 24 hours. The Storyteller may determine that spirits of sufficient power, such as Incarna or higher, are immune to this effect. If used on a vampire in Psychic Projection or a character who has been Soul Stolen, this ritual returns her to her body. However, these targets must be somehow visible to you to be targeted.
Supernatural creatures’ native to this plane that are successfully targeted with the sand (including other vampires, changelings, werewolves, and earthbound demons) lose their ability to heal or be healed for 3 turns. This does not interfere with effects which reduce or prevent damage, such as Fortitude. Multiple applications of Severing Sands to the same native supernatural creature do not stack; however, once the 3 turns have lapsed, a new successful application will result in the loss of their ability to heal or be healed for another 3 turns.
This sand only works in your hands as only you can invoke the required blessing. You may have up to 3 applications of it in existence at a time with newer creations rendering the oldest inert.