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MET LARP SRD

(2013 BNS MET System)

Alchemical Attunement

Prerequisites

Visceratika 3
Fortitude 1

Description

In Jewish folklore, golems were creatures animated from inert material and charged with protecting the innocent. Gargoyles, by comparison, were created to protect chantries and wage war for the Tremere clan. It is unclear whether gargoyle sightings inspired stories of golems, or if the creator of this power drew inspiration from lore. Using this technique, you can assume the form of one of the seven traditional alchemical metals, gaining a special measure of protection.

System

Expend 1 point of Blood and use three standard actions to trace the symbol for one of the seven alchemical metals upon your body in blood. Once you have done so, choose one of the metals listed below. For the next hour, your skin takes on an appearance similar to the metal chosen, and you gain the Strange Composition equipment quality for the material you chose. Each type of metal also confers a benefit while active, according to the following list:

  • Copper: This metal bears a connection with the planet Venus, embodying grace and beauty. It is a reflective metal and was used to fashion the earliest mirrors. You receive a +2 wild card bonus when defending against Presence powers. In addition, due to your reflective skin, as long as you have the Gaze and Focus of a character, all other characters within three steps who are able to see you are considered to have that character’s Gaze and Focus.

  • Gold: Gold represents the Sun and purity of spirit. When you inflict damage against shapeshifters vulnerable to gold with an attack that uses your Brawl skill to form the test pool, your damage is aggravated. If a shapeshifter who is inherently vulnerable to gold targets you with a supernatural power that costs gnosis, that character must spend 1 additional point of gnosis to target you, or that power fails. In addition, you don’t have to spend Blood points when activating your own Presence powers.

  • Iron: Iron represents the planet Mars and embodies aggressive energy. You receive a +2 wild card bonus when defending against Animalism powers. Once per turn, when you receive a Physical attack that scored an exceptional success, you may reduce that attack to a normal success. When you inflict damage against changelings vulnerable to cold iron, your damage is aggravated.

  • Lead: This metal shares its symbol with the planet Saturn. You become immune to the Knock Down combat maneuver and the Knockback equipment quality, and you may spend a simple action to increase your weightup to four times your normal weight. In addition, you receive a +2 wild card bonus when defending against Temporis powers.

  • Quicksilver: Also known as mercury, this metal shares its symbol with the planet of the same name. You gain the Fast equipment quality, and if you spend both your simple and standard actions on movement, you may take three additional steps. For example, a character who normally takes three steps per action used for movement could move a total of nine steps while using this benefit.

  • Silver: Silver represents the Moon and clarity. Your attacks that use your Brawl skill to form your test pool gain the Silver equipment quality. When you inflict damage against shapeshifters vulnerable to silver, your damage is aggravated. If a shapeshifter who is inherently vulnerable to silver targets you with a supernatural power that costs gnosis, that character must spend 1 additional point of gnosis to target you, or that power fails. In addition, you don’t have to spend Blood points when activating your own Auspex powers.

  • Tin: The metal of the planet Jupiter, this metal carries the energy of sovereignty. You take 1 fewer point of damage from electrical or lightning sources. Apply the damage-reduction benefit of this power prior to calculating damage reduction from other powers, such as Fortitude. In addition, you do not have to spend points of Blood to activate your own Dominate powers. Use of this power is a major transformation, and it cannot be used in conjunction with other major transformation powers.