MET LARP SRD
(2013 BNS MET System)
Black Mist
Prerequisites
Description
The entropic energies of a Shroud of Night are the Abyss made manifest: a combination of otherworldly energy and a vampire’s inner darkness. Clever Lasombra have realized that this energy carries power even when diluted, and perhaps due to the clan’s ancient ties to the sea, it can also take on the properties of weather patterns. The dark mist created in this manner has the power to confuse and befuddle mortals.
System
Expend 2 points of Blood and use two standard actions to conjure a Black Mist; a Shroud of Night of variable size, power, and concentration. Choose one of the following types:
Dreadful Gloom: You create a supernatural gloom that afflicts the minds of any mortals who linger within it, filling a single room or area up to 100 square feet in size. Once activated, this function takes one minute to fully manifest, and visibility within it is reduced to 10 steps in any direction. Immediately after the gloom has fully manifested, any non-supernatural human who breathes within it is placed in a semi-hypnotic state. They will continue the activities they were taking immediately prior to the gloom’s manifestation, acting as if the gloom or anything they see or experience is perfectly normal, so long as they continue to breathe it in. As soon as any non-supernatural humans cease to breathe in the gloom, they forget anything they experienced while under its effects.
Tenebrous Haze: You summon a murky haze that befuddles the minds of mortals trying to escape its reach. Each application of this power fills a single floor of a building. Once activated, this function takes five minutes to fully manifest, and visibility is reduced to 20 steps in any direction. Any non-supernatural humans who breathe within it enter a state of mild agitation that turns into panic if they are startled. When that happens, they become frightened and confused by their surroundings, seeking to flee, but unable to find any exits. Any frightened, non-supernatural human who seeks to leave an area affected by Tenebrous Haze must succeed in a static challenge using their Mental attribute + Investigation skill versus your Mental Attribute + the number of dots you possess of Obtenebration powers, including any techniques or elder powers, before she can locate an exit. Humans who succeed are able to lead other humans to escape, should those mortals agree to follow.
Fog Bank: You conjure a dark fog that enshrouds an area roughly equal to a square mile. This power can only be used outdoors. Once activated, this function takes 10 minutes to fully manifest, and visibility within the fog is limited to 100 steps in any direction. Within the fog, damage caused to vampires by sunlight is reduced by half (round up). This is an exception to the rule that prevents a vampire’s powers from reducing the damage she receives from sunlight. A vampire who is wholly covered in clothing can attempt a brief exposure, suffering 1 point of aggravated damage for each total minute spent in sunlight within a Fog Bank. In addition, the fog is mildly distorting to the senses. Anyone attempting to track another character through the fog receives a -5 penalty to their tracking challenge. Regardless of the type chosen, Black Mist dissipates in one hour, or sooner if there is a significant wind in the area. Black Mist dissipates in 10 minutes under full sunlight. You may layer the various types of Black Mist within each other, and you may also summon a regular Shroud of Night within them as well. The effects of such layered powers are cumulative (apply the most restrictive visibility). You may choose to conjure Black Mist in an area smaller than its maximum limit. Unlike Shroud of Night, you cannot move your Black Mist, nor can you increase its size. You can have only a single instance of each of the three types of Black Mist active at a given time.