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MET LARP SRD

(2013 BNS MET System)

Enhance the Wild Ride

Prerequisites

Protean 2
Animalism 4

Description

The bond you share with your animal thralls is absolute. By tracing a series of intricate blood markings and sigils over its body, you can imbue a servant with a measure of your physical power as you bond with its soul. Vengeful Gangrel are known to use this power to pursue their quarry even during the daylight hours, giving rise to stories of animals possessed by dark powers.

System

Spend 1 point of Blood and use three standard actions preparing a target animal by tracing your blood over its surface. Once complete, if you target the prepared animal with the Animalism power Subsume the Spirit during the next turn, the animal absorbs the blood markings into its skin and gains access to the powers you currently possess from your choice of one of these disciplines: Celerity, Fortitude, or Potence. The animal only gains the powers provided by dots 1-5 of the selected discipline with no techniques. Should the animal already have access to the selected discipline, use your own powers from the selected discipline, instead of the ones to which the animal normally has access. For the duration of the related use of Subsume the Spirit, you may use the selected discipline freely. Any activation costs, such as points of Blood used to fuel Celerity, are paid from the targeted animal’s Blood pool, and the animal must have access to a Blood pool in order to do so, such as the Blood pool possessed by ghoul animals. Enhance the Wild Ride lasts until your use of Subsume the Spirit ends, and it does not end if the animal takes damage. While Enhance the Wild Ride is active, your physical body cannot access or benefit from the selected discipline, including Fortitude.