MET LARP SRD
(2013 BNS MET System)
Final Strike
Prerequisites
Description
Time itself bends to your will. You have the chance to shape your destiny, even after you’ve been incapacitated, entered torpor, or are killed.
System
If you become Incapacitated, enter torpor, or are killed, you may expend 1 point of Willpower to take a single standard action. You may expend this Willpower outside of your normal turn in the initiative order. Chronologically, you take the standard action provided by Final Strike a fraction of a second before the action that triggered this power. This action is exempted from the effects of the triggering attack, such as torpor, death, or incapacitation due to staking.
You might use Final Strike to attempt to damage your enemy one last time, trying to take her with you; to pull a stake from your heart, preventing staking; or to run out of the way of a speeding train. This extra standard action can be used to activate a supernatural power, provided you have the Blood to power it. Once you complete your additional standard action, the action that triggered the use of Final Strike occurs exactly as before with no additional challenges thrown. If you manage to somehow negate the original action or event that caused you to trigger Final Strike, such as by stepping out of range of the triggering attack or using Dominate to cause your attacker to leave, the remainder of the scene or scenario progresses normally. If you activate Majesty, your attacker must immediately attempt to break it. If she fails, the attack is considered to not have happened; if she succeeds, the scenario unfolds as it did originally.