MET LARP SRD
(2013 BNS MET System)
Madman’s Quill
Prerequisites
Description
True artists evoke deep emotional and psychological responses with their artwork. While the melody of a song inspires melancholy and sadness, swirls of paint, abstract shapes, and detailed patterns ensnare the viewer with hypnotic grace. Through the use of Madman’s Quill, your art becomes more than just an inspiration; it becomes a vessel that sways the passions of observers, infusing them with a deeply specific psychological response.
System
Whenever you create a physical work of art such as a painting, sculpture, or even a written piece of literature, you can empower it to evoke a psychological response. Choose Passion, Haunting, or Voice of Madness when you create your piece of art. Notify the Storyteller which power you are utilizing, your Dementation test pool, and the specific qualities of your chosen power that you wish to instill in your art. Focus benefits do not apply.
Anyone who views the art for at least 1 full turn triggers your chosen Dementation power and must test against your Dementation pool to resist the chosen effect. If they fail, they suffer the normal effects of the chosen Dementation power. You may not achieve an exceptional success or benefit from any powers that alter Passion, the Haunting, or Voice of Madness.
The madness in your art fades over time. After 60 days your artwork is rendered mundane and no longer carries any of your Dementation powers. You may only have an active number of art pieces empowered this way equal to the dots you have dots of Empathy. If you create any additional items beyond your dots in Empathy, the oldest item loses its power. You are immune to any effects from observing your own works of art.
For example, you have painted a portrait of Axle, the local Anarch Brujah. In the portrait, Axle is standing over the incapacitated body of the current Prince of the city. You choose Passion, with the intent to heighten the emotions of your audience with this provocative image. You notify the Storyteller of your Dementation test pool and then display your art in-character at the local vampire gathering. Later in the game, the Prince stands before the piece of art, directly observing it for at least 1 full turn. The Storyteller will then challenge the Prince’s player on your behalf using the Passion power. If the Prince fails the challenge, she suffers the effects of Passion for the next hour.