MET LARP SRD
(2013 BNS MET System)
Manic Episode
Prerequisites
Description
Those who suffer from mental disorders often report that their episodes of mania are addictive, giving their victims a sense of boundless energy, causing thoughts to race, and urging one to move and respond rapidly. You can use your own Derangements to induce similar feelings and infuse yourself with energy — although using madness in such a way can be dangerous, and often brings one to the brink of losing control.
System
Once purchased, this power is always active. Whenever you activate Celerity, your initiative increases by the sum of all of your current Derangement traits. This benefit is cumulative with any benefits gained though the Celerity power Alacrity. You may also choose to pay the activation cost of Celerity discipline powers by gaining a Derangement trait, instead of spending 1 point of Blood; you may do so even before your turn in the initiative order. You can only activate the first five dots of Celerity in this manner; you cannot gain Derangement traits to activate Celerity elder powers or techniques.