🦇 VAMP.BYNIGHTSTUDIOS.COM has moved — This is the new & improved SRD! 🦇

MET LARP SRD

(2013 BNS MET System)

Savage Provocation

Prerequisites

Animalism 2
Presence 2

Description

Even the most docile of Kindred hosts a powerful Beast: an angry, prideful creature that craves power and despises control. The key to enraging any vampire, therefore, is to speak loudly enough that her Beast hears you. With this power, you can provoke your target’s baser urges, forcing her to answer your challenge. Test Pool Social attribute + Animal Ken or Leadership skill versus target’s Social attribute + Willpower

System

Spend 1 point of Blood and use your standard action to taunt or verbally challenge a target within six steps of you. You must be able to audibly challenge her and be heard for this power to function. If you succeed in an opposed challenge, your target must answer the challenge issued. For the next 10 minutes, she cannot initiate an opposed challenge against anyone but you until she succeeds in an opposed challenge against you. The nature of the challenge is up to her, but most responses take the form of a Physical attack or the use of a discipline. If your target succeeds in her challenge, the effects of this power immediately end. Should she fail, she remains unable to target anyone but you, but she may try again. Alternatively, she is free to leave or simply ignore you, but she cannot initiate an opposed challenge against anyone else for as long as this power is active. You must also remain in place for this power to remain in effect. Should you move or be moved away from her, or knocked prone, the power’s effects end. You can only affect one target with Savage Provocation at a given time. Should you target another character with this power, the effects of this power on a previous target end immediately. Use of Savage Provocation is considered horribly uncouth in polite company and a violation of the spirit of Elysium. Most consider its use to be a provocation that justifies a Physical response.