MET LARP SRD
(2013 BNS MET System)
Symbiotic Possession
Prerequisites
Description
Stories of demonic possession exemplify why demonology is dangerous. To you, however, such concerns are trifling matters for weaker souls. Your mastery of the infernal arts grants you power over lesser demonic entities, and it is you who commands them to inhabit your form.
System
Spend 1 point of Blood and use five standard actions to summon a minor demon and bind it to your will. For the remainder of the game session, or until you enter torpor, it resides within your body and can augment your abilities. During the everyman round, on your initiative, the demon can use your infernal powers on your behalf. You gain an additional standard action that can only be used to activate dots 1 through 5 of the Daimoinon discipline. You must still pay any Blood point costs associated with the power activated, but this expenditure does not count against the maximum number of Blood points you can spend per turn. While Symbiotic Possession is active, you are not wholly immune to the demon’s influence. You gain the Derangement: Obsession triggered by one of the seven deadly sins — Envy, Greed, Gluttony, Lust, Pride, Sloth, or Wrath — depending on the demon’s nature. The Storyteller determines which of the sins is tied to your demon’s nature. In addition, should another individual establish contact with you using the Auspex power Telepathy, she may discover the presence of a second consciousness. To do so, she must specifically search for one, by asking the following question, provided as a new choice to other options Telepathy provides when interrogating unwilling subjects: “Is there another entity or consciousness within this body?”