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MET LARP SRD

(2013 BNS MET System)

Terror of Tentacles

Prerequisites

Obtenebration 3
Potence 2

Description

The discipline of Obtenebration has the power to blend the line between shadow and substance, but you have learned to craft masterpieces of terror. The strength of your bond with shadows allows you to shape your dark arms into anything conceivable — a grinning likeness, a faceless amalgamation, or any object you can imagine. Some Magisters have used this power to play a wicked game of chess, flaunt their shadowy power, or imbue their Arms of the Abyss with twisted irony.

System

Spend 1 point of Blood and use a simple action to harden and transform one or more of your Arms of the Abyss into vicious weapons, adding a single melee weapon equipment quality from the list below to them. You may use this power up to three times on one or more tentacles, but each additional equipment quality costs 1 point of Blood and a simple action to shape. Tentacles cannot benefit from the same quality more than once. You may choose to transform the affected tentacles into different shapes, such as chess pieces or statues. In addition, these transformed tentacles can spend their standard action to move up to three steps in any direction, as long as they remain within your line of sight. You can select from the following melee weapon equipment qualities when using Terror of Tentacles: Accurate, Armor Piercing, Brutal, Deadly, Disabling, Fast, Trip, Impaling, Reach, and Quick Draw. Affected tentacles naturally meet all the qualifications to possess the selected qualities, even if they lack the normal requirements, such as having two hands.