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MET LARP SRD

(2013 BNS MET System)

Will to Survive

Prerequisites

Fortitude 1
Presence 1

Description

Emotions can control the flesh, calming the heartbeat and soothing the autonomic systems, allowing your body to better recognize injury without interruption. With this power, you have learned to focus your nervous reactions to better support your body’s ability to heal.

System

If you have any damage in your Injured wound track, you automatically regenerate 1 point of normal damage each turn without spending Blood. If you have no remaining normal damage, but still have aggravated damage in your Injured wound track, Will to Survive heals 1 point of aggravated damage every three turns. Will to Survive heals a character during the everyman round; this power has no effect during Celerity rounds. Will to Survive ceases to function if you have no Blood in your Blood pool or no wounds in the Injured wound track. Will to Survive does not require you to expend an action or Blood. In combat, this healing occurs during your everyman initiative.