🦇 VAMP.BYNIGHTSTUDIOS.COM has moved — This is the new & improved SRD! 🦇

MET LARP SRD

(2013 BNS MET System)

Nightshade’s Repose

Level 3
1 Blood
Thaumaturgy

The Green Path • Level 3

By channeling the pollination and mystical properties of one of the deadliest plants known to man, you can harness the destructive properties of Nightshade causing it to burst forth from your pores. Those who remain close to you are subject to its power, rendering them in a state of thaumaturgical vulnerability.

Cost

1 Blood

Focus

Wits

When you activate this power, you may exempt a number of allies equal to your dots in the Occult skill from this power’s effect.

Test Pool

Mental attribute + Occult skill versus target’s Physical attribute + Dodge skill

System

Spend a point of Blood and use your simple action to release a magical plume of atropine and scopolamine from your pores that emanates in the air around you, 5 steps in every direction. All characters within this area become more vulnerable to blood magic, receiving a -3 penalty to defend against any direct attacks by Thaumaturgy, Necromancy, or Abyss Mysticism powers or rituals. This applies to your powers and to powers used by others on the affected characters. This penalty only applies to blood magic that causes an immediate effect on your target; if a power or ritual augments your ability to strike a target, such as Hand of Flame, this bonus does not apply.

When this power is active, targets within 10 steps will notice the distinctive smell of the scented flowers of the perennial Nightshade, with you as its source. Having this power actively precludes you from benefiting from supernatural concealment, such as Unseen Presence. Further, Mask of 1000 Faces cannot disguise this odor.

As the source of this effect, you do not suffer the -3 penalty to defend against Blood Magic. However, you can be affected by another character’s use of this power. Multiple applications of this power do not generate a cumulative penalty.

Source: MET - VTM - V2 (2021)