MET LARP SRD
(2013 BNS MET System)
Sanguine Harvest
The Green Path • Level 1
As immortals, vampires do not need water or food to exist, but that does not mean they do not long for a taste of what they once craved in their breathing days, a connection to their lost human life. Through centuries of study in alchemy and botany, the bioarcanists have perfected the means of infusing plants with vampiric life, causing them to produce food, beverage, healing salves, herbal supplements, and even poisons all fit for vampire consumption and use. This creation of vampire life within plants is the basis for mastery and understanding of the Green Path of thaumaturgy.
Cost
1 Blood
Focus
Intelligence
Your specimens are especially abundant. You gain an additional 2 items per harvest.
Test Pool
Mental attribute + Occult skill versus target’s Physical attribute + Dodge skill
System
Spend a point of Blood and use your standard action to feed your Blood to a single plant. As a result, the plant becomes a ghouled version of itself; however, it does not become a Stock NPC nor can it acquire disciplines. Instead, it is infused with life and vitality, growing healthy and strong. You may maintain any number of ghouled plants, creating lush gardens and exquisite greenhouses for your enjoyment.
You may also cultivate a small number of your plants to generate twisted fruit, seeds, vegetables, or legumes with mysterious or enhanced properties. You may spend a single downtime action to cultivate your plants. If you do, at the start of the next game session you may harvest a single plant, plus a number of additional ghouled plants equal to your dots in the Science: Botany skill. Bioarcanists are often particular about which plants they imbue with various effects and certain fairytale enthusiasts are known to deal exclusively in apples, while others maintain the pomegranate is the superior vessel. Regardless of their form, these items can be consumed by vampires, but do not provide them with a nutritional benefit unless otherwise stated. Choose one of the following benefits:
Consuming or using one of these items requires a standard action. Once harvested, these items are perishable and will lose all potency after 1 month. This duration cannot be extended through mundane or magical means. Items created in this way cannot serve as a sympathetic link to their creator and do not create a blood bond when consumed nor do they turn mortals into ghouls.
Source: MET - VTM - V2 (2021)