MET LARP SRD
(2013 BNS MET System)
Hand of Flame
The Lure of Flames • Level 1
Initiates of the Lure of Flames learn to summon forth a shimmering, dancing flame over their hand (or hands). This fire projects a bright light and provides you with a terrifying weapon against other vampires.
Cost
1 Blood
Focus
Wits
You summon forth your Hand of Flame at any time without requiring the expenditure of an action. Additionally, you are highly trained to be more efficient when fighting with flame in hand-to-hand combat. When using Hand of Flame in combat, you receive a +1 bonus to your Brawl attack test pool.
System
Spend 1 Blood and use your standard action to conjure forth a mystical fire that encases your hand (or hands). Hand of Flame casts light and allows you to strike with your hand to burn your opponents, causing aggravated damage. You can even use it in conjunction with other powers like Celerity and Potence, becoming a formidable combatant.
Once cast, the Hand of Flame remains until you expend a simple action to snuff it out. You suffer no damage or inconvenience from the Hand of Flame; indeed, you can even wear gloves or other clothing, which remain unaffected by the fire. However, should you cause something else to catch fire, those secondary flames can hurt you.
Source: MET - VTM - Core Book