MET LARP SRD
(2013 BNS MET System)
Pillar of Fire
The Lure of Flames ⢠Level 3
With a gesture, you can summon a mighty pillar of intense ļ¬ames at a location or target of your choosing.
Cost
1 Blood
Focus
Intelligence
Anyone standing in or passing through your Pillar of Fire takes 3 points of aggravated damage each turn.
System
Spend 1 Blood and use your standard action to conjure forth a pillar of ļ¬ame that is approximately six feet in diameter, and of equal height. You must place this Pillar of Fire within 20 steps of your location. Anyone but you who stands within or passes through this diameter takes 2 points of aggravated damage. You are immune to the damage from your Pillar of Fire, but should you cause something else to catch ļ¬re, those secondary ļ¬ames can hurt you.
If directed at a victim, the ļ¬re shoots up underneath the subject. You must best your target in an opposed challenge using your Mental attribute + Occult versus the targetās Physical attribute + Dodge. If you succeed, your target takes 2 points of aggravated damage, otherwise she dodges out of the way before the pillar is fully formed. The normal effect of the Dodge ability doesnāt reduce damage from this attack.
Pillar of Fire causes damage to characters in its area of effect at the end of their everyman initiative. If a target remains within the Pillar of Fire for more than one turn, she continues to take its damage at the end of her everyman initiative until she leaves its area of effect. Damage from Pillar of Fire doesnāt stack with itself or with other area-effect powers. If you have more than one such power affecting the same area, only the highest damage effect applies.
The column of ļ¬re remains for ļ¬ve minutes, until you decide to extinguish it by expending a simple action, fall into torpor, or die.
Source: MET - VTM - Core Book