Addiction
Focus: Intelligence
Focus
Targets affected by your Addiction gain a Derangement trait. Additionally, your addictions cannot be overwritten by other thaumaturges, unless the other thaumaturge is also Intelligence-focused. Other uses of this power simply fail when targeting a subject you have already Addicted.
You have the power to trigger an uncontrollable hunger in your victim, creating a physical and psychological dependence that drives all of her thoughts and motivations. This addiction must have a specific focus, such as a sensation, substance, or specific action normally considered taboo.
System
If you wish to addict a subject to a sensation, substance, or action, she must first encounter it. The thaumaturge then spends a Blood, uses her standard action, and makes an opposed challenge to enact Addiction.
If you succeed, the victim gains one Compulsion or Obsession derangement for the rest of the night; you determine that derangement’s trigger, based on your manner of temptation. If a character is subjected to a second use of this power, the new effects overwrite the older application. For more information on Derangements, see Chapter Five: Merits and Flaws,
No individual can become addicted to something that causes damage (normal or aggravated) through the use of this power.
Exceptional success
The Addiction inflicted by this power lasts for two game sessions or one month, whichever is longer.
Source book: MET - VTM - Core Book