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MET LARP SRD

(2013 BNS MET System)

Prison of Water

Level 2
1 Blood
Thaumaturgy

The Path of Neptune’s Might • Level 2

Water grants buoyancy and allows for fluidity of movement within itself, yet when it comes to walking, being wet becomes harrying and cumbersome. You can conjure tendrils of water that attach themselves to your target, limiting her movement. If applied in sufficient numbers, you can cause them to harden and freeze.

Cost

1 Blood

Focus

Perception

If you or your target is within 5 steps of a 3 gallon or greater body of water, you may draw upon it to shape your chains. If you do, you may add a +3 wild card bonus to your test pool. This body of water must be visible and open; visible pipes or a sprinkler head does not count unless water is flowing from them.

Test Pool

User's Mental attribute + Occult skill versus the target’s Physical attribute + Dodge skill targeting a character within your line of sight.

System

Spend 1 point of Blood and your standard action to make an opposed challenge using your Mental attribute + Occult skill versus the target’s Physical attribute + Dodge skill targeting a character within your line of sight. If you succeed, watery chains manifest and wrap themselves around your target. She is affected as follows:

Exceptional Success

You may choose to apply the effects of the next highest application instead of the current application.

Source: MET - VTM - V2 (2021)