MET LARP SRD
(2013 BNS MET System)
Prison of Water
Level 2
Summary
Water grants buoyancy and allows for fluidity of movement within itself, yet when it comes to walking, being wet becomes harrying and cumbersome. You can conjure tendrils of water that attach themselves to your target, limiting her movement. If applied in sufficient numbers, you can cause them to harden and freeze.
System
Spend 1 point of Blood and your standard action to make an opposed challenge using your Mental attribute + Occult skill versus the target’s Physical attribute + Dodge skill targeting a character within your line of sight. If you succeed, watery chains manifest and wrap themselves around your target. She is affected as follows:
Test pool: User's Mental attribute + Occult skill versus the target’s Physical attribute + Dodge skill targeting a character within your line of sight.
Cost: 1 Blood