MET LARP SRD
(2013 BNS MET System)
Fog
The Path of Weather Mastery • Level 1
Initiates of the Path of Weather Mastery can summon forth fog to blanket an area or landscape.
Cost
1 Blood
Focus
Perception
In addition to the standard use of Fog, you can spend 1 Blood and use your standard action to instantly fill an area up to the size of a large ballroom with a thick fog. If used outdoors, your fog extends 50 steps in every direction, with you at the center.
Individuals in your instantly-created Fog cannot see more than three steps away. Characters wishing to attack or use a power on characters more than three steps away must use the Fighting Blind combat maneuver. Powers that allow you to see in total darkness, such as Eyes of the Beast cannot be used to bypass Fog, but powers that allow you to compensate for your lost sight like Heightened Senses can bypass this restriction. This Fog lasts for one minute for each dot you possess of the Occult skill, but you can dispel it early by expending a simple action. For more information on Fighting Blind, see Chapter Six: Core Systems, Combat Manuevers.
System
Spend 1 Blood and use your standard action to summon fog. Over the next hour, fog will form over a large area, up to one mile in diameter for each dot of the Occult skill you possess. Anyone caught in this fog is unable to see more than five to 15 steps. The amount of naturally occurring moisture in the air determines this fog’s density.
Your Storyteller has final say over exactly how long it takes the fog to form and how aggressively it blocks vision, based on your location and current weather conditions. The fog lasts for one hour for each dot you possess of the Occult skill, unless you choose to end this power early. Once Fog ends, its effects slowly fade, evaporating over the next hour.
Source: MET - VTM - Core Book