MET LARP SRD
(2013 BNS MET System)
Gale
The Path of Weather Mastery • Level 3
Via the power of your blood, you have the ability to command potent gales of terrifying force.
Cost
1 Blood
Focus
Intelligence
In addition to the standard effect of Gale, you can spend 1 Blood, use your standard action, and make an opposed challenge using the Thaumaturgy test pool to fire a blast of air at your target. If your target fails to dodge, she is hammered by a violent gust of wind, knocked back up to 6 steps, and lands prone. If your target impacts a solid surface, she takes 2 points of normal damage.
System
Spend 1 Blood and use your standard action to call up high winds in a one-mile radius for each dot you possess of the Occult skill. You can summon up winds that blow at up to 30 miles per hour, with gusts of wind up to twice that speed. This increase in wind speed happens slowly. Winds increase in speed by one mile per hour every 10 minutes, until reaching the desired speed. Once the wind reaches the desired speed, this power lasts for 10 minutes for each dot you possess of the Occult skill, before slowly returning to normal. High winds can cause random black outs, road blockages, grounded flights, and damage to property at the Storyteller’s discretion
Source: MET - VTM - Core Book