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MET LARP SRD

(2013 BNS MET System)

Storm

Level 4
1 Blood
Thaumaturgy

The Path of Weather Mastery • Level 4

You have learned to summon and control potent storms of great destructive power, which can wreak havoc upon your enemies and property alike.

Cost

1 Blood

Focus

Perception

In addition to the standard effect of Storm, you can spend 1 Blood and use your simple action to surround yourself with a swirling storm. This miniature maelstrom lasts for one full turn for each dot you possess of the Occult skill. Once per turn, while this power is active, you can expend a standard action to employ the focus effect of the Gale power, without spending Blood.

System

Spend 1 Blood and use your standard action to call up a Storm. This Storm blankets a wide radius in high winds and rain, or snow, if the temperature is low enough. The wind speed rises across the area of effect until it reaches 20 miles per hour. Your area of effect is a one-mile radius for each dot you possess of the Occult skill. Gusts of wind in the area can reach 40 miles per hour. This increase in wind speed happens slowly. Winds increase in speed by one mile per hour every 10 minutes until reaching the desired speed. Once the wind reaches the desired speed, this power lasts for 10 minutes for each dot you possess of the Occult skill.

By concentrating and taking no other action for 10 minutes, you can further ravage a one-block radius, intensifying the storm in that area. To do this, you do not need to see the affected area, but you must be familiar with that area. If you employ this effect, the target area suffers from power outages, flooding, and property damage. Roads become impassable, blocked by downed trees and other debris.

Source: MET - VTM - Core Book