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The Appalachian Concord

Piney Flats, TN, United States
Created 2 months ago
1 member

“Where old blood still speaks, and the mountain keeps its secrets.” In the remote dark hollows and forgotten ridge lines of Appalachia, a secret pact endures. It was forged generations ago by Kindred who refused to bow to Camarilla politicking or Sabbat madness. The Appalachian Concord is their legacy. A quiet, ruthless alliance bound by tradition, strength, and shadow. Members of the Concord are enforcers, scholars, and elders. Each is tied to the land and to one another by blood and ancient oaths. They meet beneath moonlight or behind the veil of modern nightclubs, conducting Concord business with elegant brutality and unwavering discretion. Respect the Concord. Break bread before you break peace. And never come uninvited. Closed troupe. By invitation only. Old souls welcome.

Games

The Appalachian Concord Chronicles

Vampire: The Masquerade

Appalachian Concord: A Chronicle of Shadows The Appalachian Mountains are old. Some say older than memory, older than time. Their roots hold bones and secrets. Their hollows breathe. In this forgotten stretch of the South, the supernatural isn’t hidden. It’s just quiet. And it’s always been here. Appalachian Concord is a live-action World of Darkness chronicle set in a fictional mountain town balanced between the past and the end of the world. This is not a city game, but the cities are close enough to feel their pulse. Johnson City, Kingsport, Knoxville, Asheville, and Chattanooga form the beating heart of urban life. But the mountains? They belong to something else. The Concord itself is a Kindred pact, forged long ago to ensure survival in a rural place where feeding isn't easy and exposure is deadly. Over the years, that fragile peace has extended to include uneasy understandings with the Garou, Changelings, Mages, and even the restless dead. Most tribes of Garou respect the boundaries. The Uktena keep to their territory and tend old spirits. Bone Gnawers ride the highways in outlaw packs, running interference and protection alike. But the Red Talons have never signed anything. They hunt in the deep woods, hostile to all who step outside the Concord’s narrow lines. The Mages here are different too. In Appalachia, paradox feels further away. This land remembers older laws. Reality bends for those who show respect. Changelings drift through the mists, caught between joy and sorrow, and Wraiths gather in the old mines and ruins, clinging to unfinished stories. Hunters come and go, but they never stay long. The land always takes something from them. Beyond the mystical threats, the modern world creeps in with its own teeth. Oak Ridge labs hum with unnatural energy. Nuclear Fuel Services whispers secrets to things best left buried. Eastman Chemical poisons more than just rivers. Some say the Wyrm has found a new face in government black ops and corporate research. Whatever it is, it’s watching. Waiting. Testing. Even in the ivory towers of ETSU, a few professors know the truth. Ancient folk magic, unexplained disappearances, local hauntings. Some study it. Some worship it. Some get too close and vanish. Now, the Concord is fraying. Old pacts grow thin. Blood is being spilled where there should be silence. Whispers of something ancient returning spread across the towns. The supernatural is no longer content to be hidden. It wants to be remembered. This is a chronicle about survival. About legacy. About the price of coexistence in a land that was never tame. The monsters live here, but they’re not the only ones.

1 character
8/7/2025