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Karsh

Warlord of the Camarilla

Gangrel
Generation 5

Background

Much as they might wish it otherwise, the Camarilla has its monsters. The first and only postulant to hold the title of warlord rarely speaks of his past.

From what little can be pieced together, he is believed to be the Seljuk Hassan al-Samhir, conqueror of Manzikert, greatest of generals, who served two sultans of the fledgling Ottoman Empire, he whom the Turks exalted in the verse “Samhir, great Samhir, inexorable Samhir, mightiest of warriors beneath the ancient blue sky.

” Although undefeated and unswervingly faithful, Hassan’s pride was his single, unforgivable shortcoming. His heroic standing among the people, coupled with his lust for battle, earned him the mistrust of Murad, his second lord, who was not half the man his predecessor had been.

This friction, fueled by the general’s incessant protests against the corruption for which the sultan’s reign became known, ultimately exploded into enmity — Hassan was branded a traitor, sentenced to death, and forced to stand before the empire he once protected for confession and eventual execution. But the warrior did not die easily.

Calling upon Allah to defend his innocence, Hassan met the sultan’s torturous trials. Stoned, subjected to single combat, even pitted against the fangs and talons of animals — all these tests and more he endured in the name of Murad’s “justice.

” At length the ruler, who could no longer continue his persecution against a hero of the Turkish nation, condemned his once-enforcer as “no man, but a savage creature wearing flesh as does a man, lean and hungry as are the beasts of the wild for the blood of children and innocents.

” With this final curse, Hassan alSamhir was exiled, left without shelter or sustenance in the great erg, there to find his death. CHILDREN OF THE NIGHT 68 Death found him first. Virtually nothing is known of the fledgling’s whereabouts or activities in those early nights.

Some believe he simply wandered for a time, grappling with the uncertainties of his new existence and brethren; others point to Eastern accounts of a semi-mythical figure called the Khayyim, a warborn creature roaming the desert sands in search of the adversary who could end its unnatural existence.

Still other sources maintain it was none other than Hassan, riding westward by night with the Tatar hordes, whose hand rose to crush his once-beloved homeland decades later. Speculation aside, Cainite historians tell tales of an auspicious meeting immediately preceding the close of the 15th century between undead hand and unbroken will.

It was there that Hassan al-Samhir pledged eternal fealty to an immortal calling himself Hardestadt of Ventrue, leader of men and monsters, a being whose words swayed nations — and bearer of an uncanny intellect, who knew words would not always be enough. Thus was the Warlord of the Camarilla born.

Tonight, Karsh presides over a dedicated body of rapidresponse teams from a decommissioned military fortress in a North American mountain range as guardian of Raphael de Corazon’s dream.

Although dismissed by allies and enemies alike as a dangerous, mindless juggernaut, he is cognizant of the fact that war must be fought on many fronts and strives to keep abreast of the tactics and technologies of this century.

Unbeknownst to all but a select few, the Warlord has retaken more than one Sabbat-held city through covert political and paramilitary methods, rather than the brute force for which he is typically known; he is possessed of and equally proficient with a wide variety of weapons, ranging from traditional counter-guerilla warfare to contained “industrial accidents,” inner-city police death squads, and quarantines fronted by the Fort Collins Center for Disease Control.

Character Description

A towering mass of strength and sinew — a lionmaned colossus, broad-featured, dusky-skinned, crisscrossed from head to toe with the scars of a thousand battles.

Karsh
ClanGangrel
Generation5
NatureSurvivor
DemeanorFanatic

Roleplaying Hints

You are brooding and silent, due to either the ennui of immortality or the sheer self-assurance cultivated through centuries of solitude. It suits your purposes to be perceived as simple; when you speak, however, your words are curt and carefully chosen. The stoic silence into which you retreat is interrupted only by the killing machine you let loose whenever you take the field. This bloodthirsty side, unconquered and uncontrolled, leads many to whisper that you are becoming that which you most despise.

Character Sheet

Attributes

Social

Charisma
Appearance
Manipulation

Mental

Wits
Perception
Intelligence

Abilities

Talents

Brawl
Dodge
Alertness
Athletics
Leadership
Streetwise
Subterfuge
Instruction
Intimidation
Interrogation

Skills

Ride
Drive
Melee
Archery
Stealth
Firearms
Survival
Etiquette
Animal Ken
Meditation
Demolitions

Knowledges

Occult
Medicine
Sabbat Lore
Investigation
Camarilla Lore
Black Hand Lore
Expert Knowledge: Tactics
Linguistics (A Broad Selection Of Languages Both Spoken And Dead)

Virtues

Courage
Conviction
Self-Control

Morality

Path Of The Feral Heart

Backgrounds

Herd
Status
Resources
Retainers
Influence (Military)
Allies (Inner Circle)

Disciplines

Auspex
Potence
Protean
Celerity
Dominate
Presence
Animalism
Fortitude

Other

Sire
Unknown — in his more loquacious moods, Karsh occasionally makes reference to Arabic legends concerning packs of ancient wolf-djinn hunting the wilderness of the Near East.
Embrace
Early 13th century (judging from historical cues)
Willpower
9
Source Book
Children of the Night
Apparent Age
indeterminate (perhaps a haggard, weathered 30)