Stormbright
Aeschylus is an angry, defiant metis who despises homids, elder Garou, and women. Most of all, however, he despises the Get of Fenris. He doesn’t know who his father is, but suspects he is an important leader. He is not very strong, but he is fast and cunning, and fights dirty. He makes all the members of his skinhead pack, Bastards of Fenris, ritually shave their fur and tattoo their skin to look like him. They are a frightening sight, and Get of Fenris members who have made special trips to New York to spy on them consider them a fearsome group. They attack any who get in their way, and have sparked a lot of racial violence in the city. He has shunned the name Aeschylus, and now goes by the name “Pink Tom.” WYm 46 Rage Across New York R I the music rekindle America’s Pride” The Glass Walkers of New York se Glass Walkers everywhere. Walkers from all over the world visit, and go home marveling at how gracefully and completely the Glass Walkers have integrated themselves into the largest and most complex city in the world. The tribe’s secret is that it was in New York from the beginning. Because of its members’ close connections with men, they were on the early vessels of exploration that sailed from Europe and helped settle the New World. As the first Garou tribe to visit, they received the brunt of the native tribes’ anger over the invader homids. Though they helped the Wendigo, Garou and Croatan tribes fortify against the Wyrm, the native tribes never truly forgave the Glass Walkers for allowing the invader homids to settle the Pure Land. This short-sighted view contributed directly to the loss of the entire Croatan tribe, and still keeps the native tribes from being truly effective in dealing with the invaders. The New York Glass Walkers have a long history of active cooperation with the forces of the Weaver that built the cities. They infiltrated local governments and demanded that Gaian ideals be followed. They demanded that open spaces and animals be preserved, that greedy bosses be driven from power, and that the rights of all homids be respected. These ideals caused New York to become an open, cosmopolitan city. It is an accomplishment of which they are justly proud. When the other Garou accuse them of cooperating with the enemy, they smile and say they infiltrated they enemy, and subverted the Wyrm. Similarly, the Walkers have formed an uneasy peace with the Sabbat, which keeps both groups from utterly destroying one another. Both sides realize that the other is not the greatest enemy, and that getting bogged down in organized wars would devastate both groups and aid the real foes. Nonetheless, Kleon has no fear of siccing his pack on a blood-crazed vampire who has snapped and gone on a killing rampage. He is not afraid to risk the pact to preserve the sanctity of his protectorate. The Glass Walkers in New York are on the cutting edge of relations with the spirits of a new age. They have made bargains with spirits other Garou (and even other Glass Walkers) do not understand, like spirits of electricity. They have discovered the Seventh Generation Business Caste, but think of it as an extension of Pentex, and do not yet know the extent of the Defiler Wyrm’s power and conuption. There are 52 Glass Walkers in New York. Forty are in New York City and the rest are spread out in other cities and multitribal packs. The leader of the New York City Glass Walkers is Kleon Winston. He is assisted by LupitaConsuela Corazon and Tony Chu. His chief rival is Harold Hunt, who is assisted by Curtis Chase and Jawbreaker. Chavter Three 47 Hem T@mton Breed: Homid Auspice: Theurge Attributes: Strength 3, Dexterity 3, Stamina 3, Charisma 4, Manipulation 3, Appearance 3, Perception 3, Intelligence 4, Wits 4 Abilities: Alertness 2, Brawl 3, Dodge 3, Empathy 2, Primal-Urge 2, Streetwise 4, Subterfuge 3, Drive 2, Etiquette 2, Firearms 1, Leadership 4, Melee 2, Performance 1, Repair 3, Stealth 2, Computer 4, Enigmas 2, Investigation 3, Law 1, Politics 3, Rituals 2, Science 2