The Sabbat
Brujah Antitribu
Brujah Antitribu
of Note
Nickname: Rabble-rousers Brujah antitribu are just like their Camarilla counterparts, except that within the Sabbat they are not viewed as dissidents. After all, most vampires within the Sabbat, regardless of clan, are considered rebels. The antitribu continue to share a strong sense of fraternity with other Brujah and continually seek to convert them to the ways of the sect.
Brujah were the first to call themselves anarchs during the Revolt, but the clan's elders deserted the movement. Elders of other clans called on them to bring their "daft and dangerous get" into line. Most of the Brujah leaders of the anarchs met with the elders of their clan. The elders promised that if the Revolt ended, the leaders would not be punished or forced to give up their independence. The Brujah elders could enforce this with the other elders, who realized that unless they gave in to the demands of the Brujah elders, the fighting could continue indefinitely. The Brujah anarch leaders agreed to this, so a treaty was signed and an oath was sworn. The treaty and the event became known as the Convention of Thorns.
Some of the Brujah anarchs refused to accept the words of their elders and stuck with the other rebellious Kindred.
The anarchs still respected these Brujah, but they lost much of their leadership to the Lasombra. The Brujah became equals, not leaders, and they remain so today.
Appearance: The Brujah antitribu look like non-Sabbat Brujah, and are just as outrageous in appearance. Most Brujah antitribu within a pack dress in a similar style. To make themselves known as Brujah antitribu in a sect which downplays the importance of clans, many wear some purple article of clothing at all times.
Haven: The Brujah antitribu prefer the communal havens of the Sabbat. The Sabbat Brujah sometimes maintain apartments, but never for a long time.
Background: Most Brujah do not care whom they choose as recruits. They will take whoever is available, as long as the recruit seems tough and doesn't act too stuffy.
Clan Disciplines: Celerity, Potence, Presence Weaknesses: They have t he same weakness as other Brujah: they frenzy easily, and the difficulty for frenzy is always two higher than the number listed.
Preferred Paths: Most prefer the Path of Power and the Inner Voice, but some follow the Path of Cathari or the Path of Harmony.
Organization: Although they make a special effort to recognize one another and show clan fellowship, they are not united in any real way. The Brujah antitribu do not hold meetings and may be divided into Iconoclasts, Individualists and Idealists in their thinking. Most fall into the category of Iconoclasts, followed by Individualists, with the smallest group being the Idealists. They sometimes hold Rants, even inviting non-Sabbat Brujah, and these Rants often get brutal.
Gaining Clan Prestige: Brujah gain Prestige in various ways, depending on which category a vampire fits: Iconoclast, Idealist or Individualist. The most important way to gain Clan Prestige is by overthrowing Sabbat leaders who "devolve" into rulers rather than leaders. They also gain Prestige by bringing non-Sabbat Brujah into the fold.
Quote: "It's up to us to make sure the Sabbat doesn't become another Camarilla. We are the freedom fighters of Storytellers Guide to the Sabbat our sect. We let no one tell us what to do or how to do it.
We make up our own minds in our service to the Sabbat."
Stereotypes: Brujah - "They're more like us than they know. Although their sires were worthless dupes, many of the young ones see the power of chaos. They just don't know how to focus or develop it. They must be saved by their Sabbat brothers and sisters." Lasombra - "They are capable leaders, but they only care about their own clan. They act too much like the Tremere, but as long as they lead well, I will follow them." Tzimisce - "It is better to stay on their good side, if possible. I may not like them, but I do trust them." Assamite Antitribu - "They serve us well and ask for little in exchange. They will keep the Sabbat strong and out of the complete control of the Lasombra, and for that I am glad." Gangrel Antitribu - "They are strong and they stay out of our affairs. The Sabbat would be better off if more members were like them." Malkavian Antitribu - "We accept them for what they are.
They have never given us reason to dislike them or stop trusting them, for their madness is more of an act than most realize." Nosferatu Antitribu - "They are very useful in our war with the Camarilla. If they could only convert their brothers and sisters in the Camarilla, we would have access to all the enemy's secrets." Panders - "Their versatility and loyalty provide us with excellent expendables. They may be our equals, but the price of that equality means they have to take greater risks to prove their value." Ravnos Antitribu - "A decent clan. They may be pranksters, but that is in their blood. They have given our sect an edge over the enemy many times." Serpents of the Light - "They have their uses, but they must be kept small in number. Should they grow in strength, there is a good chance they would destroy all we have built." Toreador Antitribu - "They are a clan of true vampires, and there is nothing remotely human about them. This might be cause for alarm, but in our Jyhad for survival, they are our allies and equals." Tremere Antitribu - "They are useful to have around.
They help us against the other warlocks, but should still be watched." Ventrue Antitribu - "Our two clans are much alike. If they did not play the role they do, we would have to." Black Hand - "I trust it and respect it, but I still hate it. It has its uses, but is far too anxious to go to war. We would be just like it if the Idealists had their way. Fortunately, they do not." * Camarilla - "Could there possibly be a more foul organization? This is a sect ruled by mindless idiots, controlled by the ancient evil ones. The sect must fall, even at the expense of our brothers and sisters in its clutches."
Gangrel Antitribu Nickname: Hunters Two types of Gangrel have developed within the Sabbat - the Country Gangrel and the City Gangrel. It is possible to consider the two types as separate bloodlines of the Gangrel clan, though the City Gangrel are actually an offshoot of the original clan. Though all Gangrel antitribu share the same ancestry, they are very different in many ways.
The more commonly encountered are the Country Gangrel.
These Gangrel are almost identical to non-Sabbat Gangrel except for their adaptation to life in nomadic packs. They are still loners but they manage to fit in with their Sabbat brothers and sisters. Unlike some non-Sabbat Gangrel, they universally hate Lupines and have called War Parties open only to Gangrel antitribu against Lupine tribes.
Country Gangrel avoid prolonged stays in large cities, preferring life in the wilderness. They are on tolerable terms with Gangrel outside the Sabbat, but share no common bonds with them. In addition, they get along with Gypsies, though they usually avoid contact with them if they can. Many Country Gangrel antitribu are of Native American ancestry, and even Country Gangrel who are not tend to get along well with the Indian nations. Many members of this clan practice Amerind religion and rituals.
The second type of Gangrel antitribu are the City Gangrel, who make their permanent homes in the city. They are the ultimate predators in the urban hunting ground. While they prefer the city, they are also fair hunters in the outdoors. They are members of covens and they seldom, if ever, move to another city. They hate Lupines, but have almost no contact with them. These Gangrel avoid Gypsies, even though many are Gypsies themselves.
The two breeds of Gangrel in the Sabbat get along well with each other, but sometimes show disdain for each other's chosen lifestyle. They maintain some cohesiveness as a clan, but are loyal to the Sabbat above all else.
The members of both factions of Sabbat Gangrel tend to be highly individualistic, unpredictable and strong-willed.
While most are loners, friendships with others of their clan are commonplace. They often have or serve as mentors within their own clan. Some Gangrel do not participate in all the activities of their pack, but this is accepted because pack members always know where to find them in case of an emergency.
The Gangrel antitribu share the history common to all Gangrel. The individual vampires responsible for the division of the Sabbat Gangrel into two separate bloodlines were the two eldest Gangrel to help found the sect. They hated each other tremendously, and when the Great Jyhad started they split the clan into two factions. They did not reunite their ties with one another and, over the centuries, continued drifting apart. Today there is still a big rift between the two groups, though they manage to get along better with each other than they do with Sabbat of other clans.
The Country Gangrel antitribu became the vampiric explorers of the New World. They went west beyond the colonies to live with, and on, the Indians. In fact, Native Americans became the most numerous of the Country Gangrel antitribu recruits. They proved to be the toughest and most skilled Kindred in the ways of the wilderness.
The Country Gangrel have many contacts among the Native Americans and, although the still recognize the various tribes, they think of their clan as a tribe unto itself.
Country Gangrel have even allied themselves with certain mystic societies among the Native Americans.
The City Gangrel came to live in the cities of the New World. They feared the untamed wilderness, especially since the Country Gangrel antitribu had already allied with Storytellers Guide to the Sabbat the native people of the land. At that time there was still a great deal of animosity between the two rival factions of the Gangrel antitribu, so there was only a slim chance for a City Gangrel to survive in the uncivilized frontier.
Appearance: Almost all Gangrel antitribu of both types have the Protean Discipline and the weakness that goes with it - the development of animalistic features. Country Gangrel tend to dress in a Western manner, wearing mostly earth tones. City Gangrel prefer simple clothing of dark shades. The Country Gangrel have been know to carry silver swords for dealing with Lupines found along the way.
Haven: The Country Gangrel antitribu usually stay anywhere private and convenient they can find. Many of them sleep in the bare earth rather than in the strict confines of a coffin. They stay with the pack only when necessary, such as when traveling through Camarilla, Lupine or Inconnu territory. Country Gangrel of Native American ancestry often take refuge on the land of their people. The City Gangrel antitribu maintain private havens of a more permanent variety - usually old warehouses or mansions. They do not keep servants to watch over their havens for them. They will stay in the Sabbat temple if necessary, though most ask for private chambers.
Background: They choose recruits like the rest of the sect does. If given the opportunity to carefully choose their childer, they seek out those a lot like themselves. The clan has shown itself quite capable of choosing some of the strongest recruits. It often provides mentors to new Sabbat Gangrel who have proven their ability.
Background Traits include Allies and Contacts. These are usually people they have met in various cities, or members of their own tribe if they are Native Americans.
Clan Disciplines: (Country) Animalism, Fortitude, Protean (City) Celerity, Obfuscate, Protean Weaknesses: Just like Gangrel outside the Sabbat, the antitribu become more and more animalistic in appearance each time they frenzy. The effects are handled the same as for other Gangrel. It is interesting to note that, particularly in more recent years, the City Gangrel tend to assume the features of urban animals, such as rats, cats and dogs.
Preferred Paths: Almost all Gangrel antitribu follow the Path of Harmony or the Path of Honorable Accord.
Organization: Neither group of Gangrel antitribu has established meetings. Gangrel participate in mandatory sect gatherings and keep in touch with one another through them. Few Gangrel antitribu achieve leadership roles within the Sabbat. This is not because they are not respected or trusted, but because most of them do not care about such things.
Gaining Clan Prestige: The passing of tales from one to another takes place among them and is still a measure of Prestige. While the Ordeal still takes place, it is not considered as important to the Sabbat Gangrel.
Quote: "My comrades think they know me, but they don't.
Oh, they're okay. It's just that I prefer to rely on myself.
After all, that is what the Sabbat is about. You know, freedom. I'm loyal to the Sabbat and I come when I am called, but don't call me unless I'm needed."
Stereotypes: City Gangrel Antitribu (by Country Gangrel) - "Our brothers misunderstand much about who we are. To them we are little more that ignorant savages, but to us they are arrogant and lost in the games of the other clans." Country Gangrel Antitribu (by City Gangrel) - "They live in the woods like animals. They think their lives are so romantic and pure, but they're going to have to accept the real world if they want to survive. They are fair to us and loyal, but their unwillingness to change is very annoying." Camarilla Gangrel (by Country Gangrel) - "They are more like us than our city brethren. We are one nation with them, despite what the Sabbat thinks. Camarilla Gangrel (by City Gangrel) - "They are worse than our cou ntry clan members. They are no better than the dogs that hunt in the night. We were kin at one time, but now they feel the same way toward us that we feel towards them." Lasombra - "They are not to be trusted. They serve their own interests at our expense." Tzimisce - "They are strong and would make better leaders than the Lasombra. Still, the Beast they seek in themselves is the one they make. not the real one." * Assamite Antitribu - "They are like us in many ways.
They respect me and in turn I respect them." Brujah Antitribu - "They are still rabble. Things will never change among that clan, for all its rhetoric." Malkavian Antitribu - "They are touched with a gift no others want." Nosferatu Antitribu - "They can be useful allies or worrisome enemies. Their knowledge is of value to us all." Panders - "Once they were outcasts, but now they are our brothers and sisters. Even though they are of mixed blood, they are equal to any other vampires." Ravnos Antitribu - "They are the sons and daughters of the Coyote. They give our sect a vitality unmatched by the Camarilla." Serpents of the Light - "We are not friends, though we are allies." Toreador Antitribu - "Worthless." Tremere Antitribu - "They fill a necessary role. When they give me a good reason to mistrust them, then I will." Ventrue Antitribu - "They have earned my respect many times over. Though few like them, they have fought beside us and died with us for centuries." Black Hand - "We are as much a part of the Hand as the Assamites. It would be better if it were more active in our sect." * Camarilla - "It serves the bringers of our second death. It must be destroyed at every opportunity."
Malkavian Antitribu Nickname: Freaks If the Malkavians are crazy, then their Sabbat counterparts are really from beyond. The Creation Rites warp them Storytellers Guide to the Sabbat beyond even "normal" Malkavian standards. They are truly touched by chaos. However, thanks to the Vaulderie, the Sabbat can control them better than the Camarilla.
Clan members do not recognize themselves as Malkavians, and most consider themselves Panders. They maintain no ties to one another as a clan, and many consider it a slight to be called Malkavian. Still, they occasionally meet secretly as a clan, though at no specific time. What goes on is anyone's guess, though on the surface it appears to be nothing. Some seem so separated from reality that they don't even know where they are or why they are there.
An important feature concerning the Malkavian antitribu is the fact that they have become a totally new bloodline, distinct from the original clan. Their disturbed nature has seeped into their blood to such a degree that they draw power from their lunacy in the form of a new Discipline.
Malkavians of the Sabbat are very disturbing to other sect members. They know things about others in and out of the Sabbat that they should not know. Their leaders take great care in watching and manipulating them. No Malkavian antitribu lead the Sabbat in times of peace, though many have been successful leaders in times of Jyhad. Their loyalty is typically Malkavian. They are fanatically loyal one day and completely disinterested the next. They cannot be depended on but, when they are willing to serve the Sabbat, they are extremely fierce in their effort.
Sabbat Malkavians maintain some connections with the Malkavians of the Camarilla. They sometimes appear to hate one another, and at other times they are on better terms than with the other members of their respective sects. Next to the Nosferatu antitribu, the Malkavian antitribu seems to be the clan that knows the most about the Camarilla.
Some question whether the Malkavian antitribu are as crazy as they seem. They can be very sly and knowledgeable, and they move about in Camarilla-held territory more freely than any of the others within the Sabbat. If they were more dependable, they would be the best possible spies.
Why certain Malkavians stayed with the Sabbat after the end of the Anarch Revolt is unknown. Perhaps it is because the Sabbat was more willing to accept their peculiarities and grant them the freedom they wanted. Then again, who knows? After all, they are Malkavian.
Appearance: The Malkavian antitribu dress in very unique ways. Few of them really seem to notice or care how they dress. Some appear almost normal, while others are so outlandish as to be immediately recognizable as Malkavians.
Haven: Most Malkavians are asked to stay with their pack, for the leaders don't trust them on their own. They might forget whose side they are on. Some Malkavians belonging to covens maintain their own private havens in insane asylums so they can get away from all the crazies.
Background: Malkavian antitribu tend to choose strange people as recruits for the Sabbat, but they may choose anyone. They have no recognizable preference for any type of individual.
Character Creation: Sabbat Malkavians generally have very contrasting and bizarre Natures and Demeanors.
Clan Disciplines: Auspex, Dementation, Obfuscate Weaknesses: The Malkavian antitribu are like the Malkavians of the Camarilla, but much worse. Rather than having just one permanent Derangement, they have at least two. They will never overcome this curse, but eventually one Derangement may be exchanged for another just to make things more interesting.
Preferred Paths: Most do not follow a Path per se, but a few do. There appears to be no overriding preference as to which ones. Some Malkavians do not understand the concept while others can fully explain the belief structures for all the Paths.
Organization: Clan members claim they are not Malkavian antitribu, but they still hold meetings known only to themselves, though they are open to anyone who happens upon them. They appear to have no overall goals as a clan and use their gatherings as opportunities to mock other clans and certain individual vampires. If a Sabbat Malkavian needs help, she will be more likely to find it from her pack than her clan.
Gaining Clan Prestige: Prestige does not appear to exist as it does for the other clans. It is constantly changing from occasion to occasion and from time to time. One apparent way to gain at least temporary Prestige is to successfully gather a group of Sabbat Malkavians and accomplish something, or anything. This is a very difficult task.
Quote: " Do I know you? You wouldn't be Sid, would you? 'Cause if you were I'd have to rip your throat out. Do you want to be Sid?"
Stereotypes: * Malkavians - "There is no such thing as a Malkavian clan.
How many times do I have to tell you?" Lasombra - "They are mean and nasty. They think they are better than everyone else. I would love to teach them about respect." Tzimisce - "They are even meaner than the Lasombra, but I think they're okay. They don't bother me. I think they see things like I do." Assamite Antitribu - "They look down at us and they take everything too seriously. What makes those Assmites think they're so superior?" Brujah Antitribu - "They are decent vampires, if there are such things. They don't cause me any problems and I even hang out with some of them." Gangrel Antitribu - "I think they are better hunters than the Assamites. They treat me decently. I think some of them are real friends." Nosferatu Antitribu - "I like them for their honesty. They never bother me. I have my home in the sewer too." Panders - "I am a Pander! What's wrong with you?" Ravnos Antitribu - "We see things in a similar way. They help to keep our sect fun." Serpents of the Light - "They are very sly, but they appear to be loy al." Toreador Antitribu - "Ugh! I think they have been watching too much Addams Family. And they call me weird? Ha!" * Tremere Antitribu - "I guess they are decent vampires.
They are not very friendly, but I guess they have their reasons."
Storytellers Guide to the Sabbat Ventrue Antitribu - "They have learned much from us Panders. They are loyal to the cause, and they still manage to have a good time." Black Hand - "There are too many Assamites in the Hand. It would be okay if the Gangrel were running the show." * Camarilla - "They are decent vampires. Unfortunately, they are our enemies. Everyone needs an enemy, you know, and they are good enough for us."
Nosferatu Antitribu Nickname: Critters The Sabbat Nosferatu have stronger intra-clan bonds than any other Sabbat clan. In fact, they refer to themselves as Nosferatu, not Nosferatu antitribu, a title first used by the Lasombra. Still, their primary loyalty is to the sect. The Nosferatu who stayed in the Sabbat after the Anarch Revolt saw the new sect as their only real chance of acceptance in society, even if it was a society of undead fanatics. The Sabbat Nosferatu never really severed relations with their fellow clan members outside the Sabbat, but over time the kinship has waned. Some say their ties with the Camarilla are slowly dissipating as fighting renews and the information links dry up.
Nonetheless, the bond these Nosferatu share with the Camarilla Nosferatu allows both groups to travel into the other's territory unmolested. However, they will not protect each other if they go above ground in enemy territory. They do send delegates to one another's hostings.
However, many Sabbat Nosferatu do not let the members of other broods know they are Sabbat.
Sabbat Nosferatu learn a great deal about the Camarilla from its Nosferatu broods. They also send spies to infiltrate Camarilla broods as a precursor to the siege of a city. The Sabbat Nosferatu will share any information they have with their Camarilla brothers and sisters as long as it does not jeopardize the Sabbat. While the Nosferatu of the Camarilla know more about the Sabbat than any other Camarilla clan, very little of their information is entirely accurate.
Both groups of Nosferatu think their kin in the other sect have sold out to a cause not their own. They remain courteous (at least as courteous as Nosferatu can be), but are not loyal to each other. If they encounter each other during times of Jyhad, they will treat their kin the same as they would any enemy.
Nosferatu antitribu within a city, even if they are members of different covens, gather and form their own broods.
They even allow nomadic Sabbat Nosferatu to come and participate. Clan members do not hold the Vaulderie ritual among themselves. They trust clan members and claim not to need "manufactured loyalty."
Sabbat Nosferatu are active in their packs. They are accepted by their fellow sect members more than the Camarilla Nosferatu are accepted by their sect. There are even a fair number of nomadic Nosferatu antitribu, and a number of older Nosferatu antitribu are members of the Black Hand or paladins.
A notable difference between the two groups of Nosferatu is their ideology. Sabbat Nosferatu have adopted the standard sect ideology and appear to their kin as evil. The Sabbat Nosferatu do not skulk around in sewers as much, and they seem to enjoy the terror they are capable of producing.
Appearance: The Nosferatu of the Sabbat conform to the appearance of their Camarilla counterparts. A rare few Nosferatu antitribu ask Tzimisces of the Sabbat to use their Vicissitude Discipline to make them more (and sometimes less) human-looking. This is a sign of weakness as well as disrespect. A Nosferatu who has this service performed will lose all Prestige among fellow clan members and will become a pariah within the clan.
Haven: Most nomadic Nosferatu antitribu stay with their pack. If in a Sabbat-held city, they may choose to stay in the sewers with the Nosferatu of the city. The city Nosferatu antitribu spend most of their time with their pack as well. However, each city has its own Nosferatu lair located within the sewer system. The lair is used as a place for hostings away from the eyes of the other clans. The sewers used by Nosferatu antitribu are called the Nosferatu Kingdom. Any who enter the Kingdom had better get permission in advance, unless they themselves are Nosferatu of the Sabbat.
Background: They choose their recruits just like other Nosferatu. In times of war, they don't look that hard. They usually choose people who are either very ugly ("so it won't matter to them much") or very attractive ("they probably deserve it").
Clan Disciplines: Animalism, Obfuscate, Potence Weaknesses: All Nosferatu have Appearance scores of zero. They automatically fail any roll involving Appearance. Fortunately, most Sabbat Nosferatu don't seem to mind.
Preferred Paths: The most common are the Path of Harmony, the Path of Caine, and the Path of Honorable Accord.
Organization: The Nosferatu antitribu have their own hostings, which can be called by any Nosferatu. They conduct little business other than exchanging information.
Their information network is not as large or intricate as the Camarilla Nosferatu's system, but it does serve a vital role in the Sabbat.
Gaining Clan Prestige: The only true way to gain Prestige is to discover information of outstanding value to the Sabbat. The Nosferatu antitribu respect their elders more than most Sabbat clans, but not as much as their Camarilla kin do.
Quote: "You think I'm real pretty, don't ye? Well that's okay, looks ain't everything. When it comes down to it, it matters who you know and what you know, not how much you like to look at yourself in the mirror. You may be a pretty boy, but you still don't know shit!"
Stereotypes: Nosferatu - "They are our brothers and sisters, even more than the other Sabbat. They suffer the same problems we do and for that we respect them. Somehow we just ended up on opposite sides." Lasombra - "They are capable leaders and master manipulators, but they must be as crazy as the Malkavians if they think we can't see through their little game." * Tzimisce - "I fear their evil. They accept their inhumanity and try to force us all to accept their twisted beliefs. It is better that the Lasombra control our sect."
Storytellers Guide to the Sabbat Assamite Antitribu - "It is great to have them on our side rather than that of the enemy. They pose no threat to us, but are the one protector we can always count on." Brujah Antitribu - "They do not bother us or insult us.
For this, we respect them. They understand that we must convert the young rather than destroy them, and for this, they are our most favored allies." * Gangrel Antitribu - "They are very honorable vampires.
They are so wrapped up in self-interest, however, that they do little for or against us." Malkavian Antitribu - "They're not as bad to have around as most others think. They may be bizarre, but as long as you keep them locked down on the really bad nights they can be quite decent." Panders - "They are much like us. They show promise, and maybe one day they will find true equality." Ravnos Antitribu - "I can take 'em or leave 'em. They don't really bother me, but they don't seem all that useful either." Serpents of the Light - "Good-for-nothings. They're probably all in the Path of Evil Revelations." Toreador Antitribu - "I don't really know what to think of them, but they have never given me a specific reason not to trust them." Tremere Antitribu - "Our warlocks are loyal to us. I know that much just by what is said behind closed doors." Ventrue Antitribu - "They are easy enough to get along with. I don't know whom they are trying to impress." Black Hand - "The Black Hand is up to something. I don't know if some of our clan members are in on it or not." * Camarilla - "It shares an ideology distinct from our own.
It is not evil, but that does not make it right or us wrong."
Panders (Caitiff) Nickname: Mutts The Panders "clan" is fairly new by vampire standards. It may be a mixture of several clans' blood, but its members are Sabbat through and through. Although Caitiff, the Sabbat accepts them as equals and provides them with the same opportunities for freedom and survival. At least, that is what they would like the Panders to believe.
The Panders came into being during the 1950s, as a result of the last Sabbat Civil War. A Caitiff by the name of Joseph Pander decided to gather all the clanless Sabbat under one banner - his own. The Caitiff took the name Panders and consider themselves a legitimate clan worthy of equal rights and recognition. The other clans acknowledged the Panders, but not without great controversy and a fair amount of bloodshed.
The Panders is still represented by Joseph Pander, who has attained the position of priscus. The clan is actually one of the most avid defenders of the Sabbat. Its fervency and diversity allow it to play an important role in the sect. Over the years, it has gained respect and is now considered equal to other clans. Yet the Panders is not a clan in name only, for it also has rituals of its own. Seeing that the Sabbat rituals bind the members of the clans together, its members created their own rituals to unify them.
The Panders have become more and more interested in leadership within the Sabbat. Indeed, the Lasombra consider the Caitiff a threat to sect security. The Panders are the rebels of a rebellious sect. They take every chance to shake up the status quo and make the Sabbat stronger and more chaotic. They see themselves at the forefront of Sabbat efforts to retake Camarilla-held cities. The Panders have shown themselves to be as vile as Lasombra, as cunning as Gangrel, and more rebellious than the Brujah.
The clan, as a whole, is a major supporter of the Sabbat Loyalist movement. It resists the increasing use of Panders as expendables. Most Sabbat believe the clan members are doing it only to save their own necks. However, because of the Panders' short unlife expectancy, none but the Lasombra have taken any action against them, and the Ventrue antitribu have even supported the clan's efforts.
In fact, the clan has risen in number and power mainly because Panders will take almost any risk to gain what they believe is respect among others of the Sabbat.
Appearance: Panders vary greatly in appearance. Some young ones dress wildly, while others stay in touch with mortal trends. However, most Panders of a single pack dress in similar style to demonstrate their clan ties.
Haven: Panders prefer to stay in the pack's communal haven to keep up with the action. Few young Panders maintain private havens, but older members of the clan do.
Background: Most Panders prefer to choose recruits who led terrible lives as mortals. They consider the gift of their blood a chance for a new and happy life.
Clan Disciplines: None. Treat the same as other Caitiff.
Weaknesses: Panders have no specific weaknesses, but they find it difficult to rise in the Sabbat and often handle the most dangerous missions.
Preferred Paths: Many prefer the Path of Cathari or the Path of Honorable Accord. A few follow the Path of Harmony or the Path of Caine.
Organization: The clan holds the Convergence, a grand meeting open to all Panders, once every three years.
During the Convergence, the members choose the location of the next Convergence, so it is seldom held twice in a row in the same city. The Convergence is used to unite all the Panders present in body as well as in spirit. The meeting lasts for one week, during which time they handle all clan affairs and make alliances to help them achieve power in the sect. Most importantly, the week is a celebration. The clan holds many elaborate Blood Feasts and Fire Rituals.
Gaining Clan Prestige: A Pander gains Prestige within his clan whenever he increases the unity of the clan, aids fellow clan members for the betterment of the Sabbat or the clan, or increases the respect others have for Panders.
Quote: "They still talk about us behind our backs, but at least they are afraid to do it in the open. We grow in power each day, and soon we will make the Sabbat what it should be."
Stereotypes: Non-Sabbat Caitiff - "They are nothing to us. They do not see the importance of unity and equality. They accept their inferior position with cheer." Lasombra - "They are weak. Their influence took many centuries to build. While they destroyed their elders, they did not do it alone. We shall show them the true meaning of strength."
Storytellers Guide to the Sabbat Tzimisce - "They are hiding something. Even if they weren't, their lack of respect toward us is enough reason for us to hate them." Assamite Antitribu - "They are worse than the Tzimisce, but at least they can be trusted. I know they would like to see our clan disbanded." Brujah Antitribu - "They are much like us. Their only problem is their lack of clan solidarity." Gangrel Antitribu - "They are easy to get along with, even if they aren't the easiest vampires to get to know." Malkavian Antitribu - "They are too strange. I try to avoid being around them as much as I can." Nosferatu Antitribu - "There is something almost noble about them." Ravnos Antitribu - "They are some of the most interesting vampires you will ever meet. They are marvelous allies and entertaining friends." Serpents of the Light - "their 'evil' is acceptable. They may be useful allies for my clan." Toreador Antitribu - "They aren't too bad, if you can get past all that 'life is art' crap. They are loyal to the Sabbat and do not stand in our way." Tremere Antitribu - "They are in a similar situation to our own. They are used by the Lasombra. They could make wonderful allies." Ventrue Antitribu - "They may be the 'blue blood' clan, but they are just like us." Black Hand - "The Hand should be permanently disbanded. It can do nothing that we cannot do ourselves.
It is the political tool of the Assamites and Lasombra." * Camarilla - "They make good bad guys to fight. The sect is too stupid to see the truth, but who am I to convince it otherwise?"
Ravnos Antitribu Nickname: Rogues The Ravnos of the Sabbat are very different from their brethren outside the sect. The Ravnos antitribu are still pranksters and thieves, but they have devoted themselves to the cause of the Sabbat. They are the only known organization of Ravnos in the world. Together, they are very dangerous, so dangerous that even the Lasombra put up with their ways.
The Ravnos never formed a unified clan. For all the centuries of their existence, they have been the Gypsies of the vampire world, traveling in small groups, but never gathering as a clan. The Ravnos who joined the Sabbat were among the Gypsies persecuted by the Inquisition. For the first time in their long existence, clan members found themselves joining together for their own safety.
It was near the city of Aachen that the Ravnos first encountered anarch Brujah. The Brujah offered the Ravnos safety at no cost, but the Ravnos were not fools. They agreed to accept the hospitality; of course, at the appropriate opportunity, they planned to rob the anarchs and make for the hills. The time came, but only half the Ravnos left. The other Ravnos, now less than 15 in number, had become caught up in the anarchs' cause. After all, the anarchs had provided the Ravnos with safety from the Church on several occasions and the Ravnos decided to repay their debt.
After the peace treaty was signed with the Camarilla, many Ravnos gave up the cause. Only a few remained with the Sabbat. The ones who stayed had developed a love for adventure that could only be satiated through battle. The Ravnos did as they were asked and changed their name to the Ravnos antitribu, the anti-clan to the Ravnos. This upset many Sabbat Ravnos, because their clan had not joined the Camarilla. They felt they had been pressured into choosing their sect over their clan.
At first, the clan was small in number and subject to the will of the Lasombra and Tzimisce, as were all the smaller clans. By increasing their numbers, they eliminated the chance of others turning against them or forcing them to do things their way. The Ravnos antitribu have remained in many ways the most benign clan of the Sabbat for centuries. The clan still enjoys membership in the sect, but tries to do as little for it as possible. The Sabbat Ravnos think they have more freedom than they would have on their own. Additionally, the Sabbat would probably hunt them down if they defected and independent Ravnos would make no move to prevent this.
The Ravnos antitribu should be considered the same as other Ravnos in most respects. One major difference is that their honor extends to all Sabbat, but not to Ravnos outside the sect. They are still very individualistic, but they have learned to accept unlife as part of a pack.
Appearance: Most Ravnos antitribu are gorgios, although there are still a few of Gypsy descent. The Sabbat Ravnos do not dress in any single way, but almost all are very attractive. They love gold jewelry and many wear brooches with the Sabbat symbol.
Haven: Most Ravnos antitribu join nomadic packs. The Gypsy wanderlust is strong in them. If a Ravnos antitribu is a member of a coven, she will probably live in an old mansion with one or two other Sabbat Ravnos from her own or another pack.
Background: Sabbat Ravnos typically choose those who remind them of loved ones they had in life. In times of peace, they may choose mortal descendants. Most Ravnos antitribu are Embraced before the age of 40.
The player should decide what type of "crime" attracts the character when first created. Some common ones include con games, thievery, gambling, cheating and extortion, though players and Storytellers should feel free to come up with new ones.
Preferred Paths: Most Ravnos antitribu follow the Path of Harmony, but some have been known to follow other Paths.
Organization: The Ravnos antitribu hold a special gathering once every decade. The gathering is known as the Carnival and it is held for two weeks during the spring.