.PP/fthv the music for everyone that wanted to sing, to shout, Ya Basta! ("Enough!"). It sounded cool as hell; Ringer was happy just to be going somewhere, doing something that made a difference, but with people that, well, really cared about him. Mandy finished rolling up a tent atop a groundsheet and smiled. "Yeah. There's plenty of room; you guys would be great there. If you'll teach martial arts-" "And interior decorating?" Gaia, Ringer thought, sweating in boiling New York sun, I am the luckiest guy alive. They're evenkewlwith me beingwithanotherGarou. "Only if you want to. Is that all of the stuff from the tents?" "Yeah, his and my stuffs in my car already. We're all ready w go." Guy thing: take what you need, pack it and get moving. Girls were different, Ringer thought. Or is that sexist? Hell if I know. "California. And then-" Ringer took advantage of Hack's inattention to dive for him. "Seattle. Gaiadammit, Seattle!" Ringer grabbed the wolf and dumped him whining into the car. • • • .PP/fthv Z/Jtfd 17/Ch~/~IJ Level One, Gnosis 5 This is a pair of dice carved from amber or bone and inlaid with mother-of-pearl, malachite, etc. Philodox use these dice to settle disputes when the Garou at odds will not agree to their judgement. An Ancestor who judged fairly must animate this fetish. The judge brings out the dice and allows both disputants to handle them, then prays to Gaia to resolve the issue, spending one Gnosis for each Garou involved in the quarrel. He then allows the disputants to roll the dice. The Garou whose cause is "right" (as Unicorn would define it), if either disputant counts, will always win; if both disputants have equally just causes, the dice always come up tied. '7tiTko-17/ r.H/IJ .%4/" Level Two, Gnosis 6 This fetish is usually a tattoo or scar, although it can also be worn as a piercing. An octopus-spirit or other shapeshifting spirit is bound into the fetish. Developed by the Ragabash Soldier-of-Paradise, it contours the Garou's shapeshifting to make him comfortable and functional in any space. Thus the huge Crinos form might become thicker-bodied and smaller in a confined corridor, more able to move or fight. The Hispo would fit into a tiny elevator by being taller and more erect, though its four-footed stance and fighting claws would not change. A Garou can shift from Homid to Lupus while in a cramped tunnel without the Crinos shape being a problem. The tattoo must be activated during shapeshifting; it's impossible to spend a Rage point to shift forms and activate the tattoo in the same turn. T he five forms are still recognizable no matter what the fetish does, and it does not enable Garou to take new forms. This fetish is especially helpful to Garou who invade Black Spiral labyrinths and other alien Wyrm-spaces. Whether the Black Spirals themselves have learned of it is not known. MET: A Garou activating this fetish may not spend Rage to shift forms during the same turn. He suffers no size-related difficulties due to his surroundings. &# 17/ffid t./,;/tfo-rn Level Two, Gnosis 6 This is a belt made from white leather in which a Gaffiing of Unicorn dwells. When it is worn, it protects the wearer from ingested poison, including Wyrmvenoms, and from all natural sickness; radioactive and supernatural toxins and corrosives that are absorbed through the skin or injected are still a danger. No roll is necessary. MET: While wearing the Belt of the Unicorn, the Garou suffers no ill effects from ingested poisons or natural sickness. Radioactive or supernatural toxins, corrosives that damage the skin or are injected are still dangerous. ~~ 17/ffidA;ftfo-h;. Level Two, Gnosis 6 This carved and covered cup is said to be made of Unicorn horn. The truth of this is unknown. These cups are handed down in a few of the old European septs of the Children; one such is in Swiuerland. A healing spirit must enter thts fetish. System: Any substancecausing harm is neutralized when poured into this cup. With a Gnosis roll against the Intelligence + Science of the poisoner, the holder of the cup can even recognize the type of poison by the changes in the cup's shimmer or color. If the holder botches, the cup will crack and be ruined. MET: Any harmful substance poured into the cup becomes neutralized. With a Static Gnosis Challenge (difficulty six Traits), the holder may recognize the type of poison. Losing the challenge results in the cup cracking. ftlrNr tJ/Prlhtf41 Level Three, Gnosis 7 This precious treasure is a mirror of bronze with two faces. It was created by the Golden Heart Sept in the time of Christine de Pisan, and serves as a corrective to the vanity of earthly rulers. When the mirror's user holds up one face, anyone looking into the mirror sees the worst thing that she has ever done, or the worst thing that is true about herself, and cannot deny or escape this. The other face brings knowledge about the best in oneself. The Storyteller should invent uses for this mirror. Cb~ne,. o/:du4Mh/kd'/ Level Three, Gnosis 5 This is a bedquilt made from scraps of old clothes and embroidered with ancientGarou designs. A]aggling of the powerful spirit called the Architect of Sleep is stitched into the quilt. Any Garou sleeping in the quilt may pass one of her Abilities to a packmate. Before going to sleep, she speaks to the packmate about the Ability (a "bedtime story"), and then while she is truly asleep the packmate will possess the Ability in question. To activate the fetish, Garou makes a Wits + Expression roll, with the difficulty being the packmate's Willpower, and spends a Gnosis point. If the situation is stressful, the Storyteller may force the sleeper to make a Willpower ro ll against her own Willpower to fall asleep. The Ability can be one that the packmate does not have, but cannot be one totally alien to the recipient; for instance, a human cannot be lent Primal-Urge. MET: The Garou makes a Static Mental Challenge against his packmate's Willpower and spends a Gnosis. With success, the Garou may pass one Ability to his packmate, who possesses it while the Garou sleeps beneath the quilt. Only one Garou may sleep beneath the quilt at a time, and only one Ability may be passed on. This lasts for as long as the Garou sleeps, or one session. P/$;//11} Jfir/1 Level Three, Gnosis 7 This staff supports pilgrims (either Garou or Kin) as they trek from place to place on great peace pilgrimages. The Brighton Caern was the first to bear such staves in the modern world, although the Children carried them long ago. When the pilgrim begins his journey, the staff is a simple wooden or bamboo stick, with a spirit of travel bound within. The pilgrim must walk from caern to caern across the land. At each caern that the pilgrim visits, speaking out for peace and gathering followers, artisans among the Kinfolk carve the caern's symbols into the staff and attach ribbons, banners, and so on with the caem's colors and signs. (Caerns may choose not to participate). When the pilgrim finally arrives at his goal, he will have one extra die to use in peacemaking
Children of Gaia · Werewolf