Game line

Werewolf: The Apocalypse

Garou and the Changing Breeds — tribes, rage, and the war for Gaia.

20 factions80 histories75 figures
Ananasibreed

- [[Stories/_index|Lore / Stories]] (71) - [[People/NPCs/_index|People]] (16) - [[Concepts/_index|Concepts]] (10) - [[Art/_index|Art]] - [[Sources|Sources]] Meta/lore is unit- or

Red Talonstribe

- [[Stories/_index|Lore / Stories]] (32) - [[People/NPCs/_index|People]] (8) - [[Concepts/_index|Concepts]] (0) - [[Art/_index|Art]] - [[Sources|Sources]] Meta/lore is unit- or ge

Ratkinbreed

- [[Stories/_index|Lore / Stories]] (29) - [[People/NPCs/_index|People]] (5) - [[Concepts/_index|Concepts]] (10) - [[Art/_index|Art]] - [[Sources|Sources]] Meta/lore is unit- or g

Glass Walkerstribe

- [[Stories/_index|Lore / Stories]] (26) - [[People/NPCs/_index|People]] (13) - [[Concepts/_index|Concepts]] (2) - [[Art/_index|Art]] - [[Sources|Sources]] Meta/lore is unit- or g

Mokolebreed

- [[Stories/_index|Lore / Stories]] (27) - [[People/NPCs/_index|People]] (2) - [[Concepts/_index|Concepts]] (6) - [[Art/_index|Art]] - [[Sources|Sources]] Meta/lore is unit- or ge

Bone Gnawerstribe

- [[Stories/_index|Lore / Stories]] (21) - [[People/NPCs/_index|People]] (8) - [[Concepts/_index|Concepts]] (3) - [[Art/_index|Art]] - [[Sources|Sources]] Meta/lore is unit- or ge

Uktenatribe

- [[Stories/_index|Lore / Stories]] (21) - [[People/NPCs/_index|People]] (7) - [[Concepts/_index|Concepts]] (2) - [[Art/_index|Art]] - [[Sources|Sources]] Meta/lore is unit- or ge

Silent Striderstribe

- [[Stories/_index|Lore / Stories]] (27) - [[People/NPCs/_index|People]] (7) - [[Concepts/_index|Concepts]] (4) - [[Art/_index|Art]] - [[Sources|Sources]] Meta/lore is unit- or ge

North America
Ananasi

## North America **of Note** The Weaver is strong in North America; thus, the Ananasi on this continent learn to lead highly structured lives. Secrecy is a discipline, and strictly emulating hu­ man habits is essential to survival. As a matter of fact, the werespiders have more

Old Town
Ananasi

## Old Town **of Note** Web-sealed shafts and stairwells mark the borders be­ tween Old Town and Downtown and have done so for as long as anyone can remember. Getting between the districts requires scaling the webs hanging off of the buildings. In addition to the obvious danger

South America
Ananasi

## South America **of Note** Chapter One: The World of the Fera African slaves brought to this continent included Mokolé Kinfolk; later arrivals included Mokolé searching for lost Kin. Escaping from their human captors, they explored an environment with an ideal climate and abu

Amari Aliquid Gourmet Chef
Ananasi

## Amari Aliquid Gourmet Chef **of Note** They say that there is no finer dining experience in the world than visiting La Mère Jolie in Milan, Italy. The atmosphere is light and always entertaining, and the food is exceptional — just don’t ask what you’re eating. Claudette is

Is Life
Red Talons

## Is Life **of Note** time name. Others of us use it only at moots. My Remembrance Name is Narmer, but I only use it for formal occasions. The reason for this Remembrance Name is to remind us of where we come from. It’s a small thing, but it helps keep the spirit of Khem alive

Trick Shot
Red Talons

## Trick Shot **of Note** Quote: That little magnetic keypad should be no problem. I'm more worried about the creatures they've been breeding in their computer system. I say we shift to Crinos and run our own little "anti-virus" program. "Casual" Friday, Glass Walker Galliard,

Tribal Moots
Red Talons

## Tribal Moots **of Note** Werewolves gather regularly in moots, events that serve a variety of social, political, and religious functions. These gatherings reinforce the common ties that all Garou share by emphasizing ritual, purpose, and camaraderie. Moots usually convene

Silehf Sfriders
Red Talons

## Silehf Sfriders **of Note** and is asked if she wishes for the opportunity to avenge those who can no longer avenge themselves. If she accepts, the pair will begin her first hunt, seeking out one whom she believes is deserving of punishment. The majority of The Bitter Hex’s

Urban Kingboms
Ratkin

## Urban Kingboms **of Note** Ratkin are the most urbane of all shapeshifters, and by far the most adaptable. Save for Bone Gnawers and Glass Walkers, most Garou shuncities. Thus, the Ratkin population in amajor city often easily outnumbers the Garou population. The wererats ar

Ratkin Societies
Ratkin

## Ratkin Societies **of Note** First you see us; then you don‘t. Now you’ll hear us; m w you won’t. It’s a secTet for survival in a very nasty world. -The Weasels, Terry Gilliam’s Wind in the Willows For most wererats, infiltrating human and supernatural societies, upholdin

Other Ahmces
Ratkin

## Other Ahmces **of Note** Not all wererat stories involve packs and nests. Many Ratkin are loners, or follow secretive commands whispered by their chosen god. A talented few find reasons to associate with other supernatural creatures. Shadow Court cliques, Shadow Lord cults,

South America
Ratkin

## South America **of Note** Ratkin: The Nezumi are a race of Asian shapeshhers (or hengeyokm) who have remained isolated from the rest of the world.. . until now. Eastern Ratkin pride themselves on the arts of Low War, a method used by warriors when the honorable tactics ofHig

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